International Journal of Computer Games Technology / 2018 / Article / Fig 2

Research Article

xTrek: An Influence-Aware Technique for Dijkstra’s and A Pathfinders

Figure 2

Representation of a grid-based game world: (a) game map; (b) influence map with attractors (in red-to-yellow) and repulsors (in dark lilac-to-light lilac); and (c) game map together with influence map.
(a)
(b)
(c)

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