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Num. | Theoretical code |
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1 | Enjoying playing affects: Improvement of knowledge, Entertainment and learning, Progressing in the game, Use of mobile devices, Immersion, Performance assessment. |
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2 | Entertainment and learning affect: Improvement of knowledge, Levels, Use of mobile devices, Enjoying playing, External links. |
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3 | Improvement of knowledge affects: Entertainment and learning, Use of mobile devices, Challenges, Levels, Enjoying playing. |
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4 | Use of mobile devices affects: Entertainment and learning. |
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5 | Clear objectives affect: Entertainment and learning, Use of mobile devices, Enjoying playing, Performance assessment, Progressing in the game, External links. |
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6 | Progressing in the game affects: Enjoying playing, Improvement of knowledge, Challenges. |
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7 | Mini-games affect: Improvement of knowledge, Use of mobile devices, Enjoying playing, Entertainment and learning. |
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8 | Feedback affects: Enjoying playing e a Performance assessment. |
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9 | Levels affect: Enjoying playing, Entertainment and learning. |
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10 | Challenges affect: Improvement of knowledge, Levels, Enjoying playing |
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11 | Immersion affects: Progressing in the game, Entertainment and learning. |
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12 | Autonomy affects: Concentration in learning, Improvement of knowledge, Enjoying playing. |
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13 | Performance assessment affects: Progressing in the game. |
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14 | Concentration in learning affects: Enjoying playing. |
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