International Journal of Computer Games Technology / 2018 / Article / Fig 3

Research Article

Automated Analysis of Facial Cues from Videos as a Potential Method for Differentiating Stress and Boredom of Players in Games

Figure 3

Games used in the experiment. From (a) to (c): Mushroom, where the player must sort bad from good mushrooms by analyzing color patterns; Platformer, where the player must jump over or slide below obstacles while collecting hearts; Tetris, which is a clone of the original version of the game, however without hints about the next piece to enter the screen.
(a)
(b)
(c)