Research Article
Automated Analysis of Facial Cues from Videos as a Potential Method for Differentiating Stress and Boredom of Players in Games
Figure 3
Games used in the experiment. From (a) to (c): Mushroom, where the player must sort bad from good mushrooms by analyzing color patterns; Platformer, where the player must jump over or slide below obstacles while collecting hearts; Tetris, which is a clone of the original version of the game, however without hints about the next piece to enter the screen.
(a) |
(b) |
(c) |