Research Article

An Assessment of Serious Games Technology: Toward an Architecture for Serious Games Design

Table 5

Example of problems/obstacles configurations.

Difficulty levelNumberComplexityComplexityComplexityComplexity
Phase aPhase bPhase cPhase d

SimpleMinMinMinMinMin
Intermediate[Min, Max][Min, Max][Min, Max][Min, Max][Min, Max]
DifficultMaxMaxMaxMaxMax