Research Article
An Assessment of Serious Games Technology: Toward an Architecture for Serious Games Design
Table 5
Example of problems/obstacles configurations.
| Difficulty level | Number | Complexity | Complexity | Complexity | Complexity | Phase a | Phase b | Phase c | Phase d |
| Simple | Min | Min | Min | Min | Min | Intermediate | [Min, Max] | [Min, Max] | [Min, Max] | [Min, Max] | [Min, Max] | Difficult | Max | Max | Max | Max | Max |
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