Review Article

Teaching Method for Software Measurement Process Based on Gamification or Serious Games: A Systematic Review of the Literature

Table 12

Game elements per primary studies.

Game elementsPrimary studiesPercentage

AvatarP3 P4 P17 P18 P29 P40 P52 P66 P79 P87 P94 P99 P101 P106 P111 P11711.68%

CollectionsP290.73%

CombatP3 P541.46%

AchievementsP3 P7 P29 P60 P66 P91 P995.11%

Unlockable contentP3 P1091.46%

BadgesP3 P4 P7 P22 P29 P40 P52 P57 P58 P60 P63 P79 P80 P91 P99 P103 P104 P107 P108 P109 P111 P112 P115 P117 P123 P126 P127 P129 P131 P132 P13622.63%

Social graphP3 P58 P65 P76 P79 P81 P117 P129 P1326.57%

LevelsP3 P7 P29 P40 P58 P75 P99 P101 P107 P117 P123 P129 P1329.49%

PointsP3 P4 P7 P12 P13 P14 P15 P16 P17 P18 P19 P22 P24 P29 P30 P32 P33 P37 P39 P40 P42 P44 P45 P47 P50 P51 P52 P53 P54 P55 P57 P58 P60 P61 P62 P63 P65 P66 P69 P70 P72 P75 P76 P77 P79 P80 P81 P82 P84 P85 P86 P87 P88 P89 P92 P94 P95 P96 P97 P99 P100 P101 P103 P104 P107 P108 P111 P112 P115 P117 P118 P119 P123 P125 P126 P127 P129 P131 P132 P133 P134 P13659.85%

GiftsP190.73%

LeaderboardP3 P4 P7 P13 P14 P19 P22 P29 P40 P42 P52 P53 P57 P62 P79 P80 P82 P86 P88 P89 P94 P103 P104 P109 P112 P114 P115 P117 P123 P126 P127 P129 P132 P134 P13625.55%

Virtual goodsP3 P48 P1122.19%