International Journal of Computer Games Technology

Table of Contents: 2008

  • International Journal of Computer Games Technology -
  • Special Issue
  • - Volume 2008
  • - Article ID 470350
  • - Research Article

A Gameplay Definition through Videogame Classification

Damien Djaouti | Julian Alvarez | ... | Pierre Molinier
  • International Journal of Computer Games Technology -
  • Special Issue
  • - Volume 2008
  • - Article ID 378485
  • - Research Article

Game Portability Using a Service-Oriented Approach

Ahmed BinSubaih | Steve Maddock
  • International Journal of Computer Games Technology -
  • Special Issue
  • - Volume 2008
  • - Article ID 834616
  • - Research Article

Strategic Team AI Path Plans: Probabilistic Pathfinding

Tng C. H. John | Edmond C. Prakash | Narendra S. Chaudhari
  • International Journal of Computer Games Technology -
  • Special Issue
  • - Volume 2008
  • - Article ID 321708
  • - Research Article

Using a Camera Phone as a Mixed-Reality Laser Cannon

Fadi Chehimi | Paul Coulton | Reuben Edwards
  • International Journal of Computer Games Technology -
  • Special Issue
  • - Volume 2008
  • - Article ID 542918
  • - Research Article

A Real-Time Facial Expression Recognition System for Online Games

Ce Zhan | Wanqing Li | ... | Farzad Safaei
  • International Journal of Computer Games Technology -
  • Special Issue
  • - Volume 2008
  • - Article ID 176056
  • - Research Article

Ambient Games, Revealing a Route to a World Where Work is Play?

Mark Eyles | Roger Eglin
  • International Journal of Computer Games Technology -
  • Special Issue
  • - Volume 2008
  • - Article ID 751268
  • - Research Article

Activity Classification for Interactive Game Interfaces

John Darby | Baihua Li | Nick Costen
  • International Journal of Computer Games Technology -
  • Special Issue
  • - Volume 2008
  • - Article ID 412056
  • - Research Article

A Constraint-Based Approach to Visual Speech for a Mexican-Spanish Talking Head

Oscar Martinez Lazalde | Steve Maddock | Michael Meredith
  • International Journal of Computer Games Technology -
  • Special Issue
  • - Volume 2008
  • - Article ID 753584
  • - Review Article

Real-Time Optimally Adapting Meshes: Terrain Visualization in Games

Matthew White
  • International Journal of Computer Games Technology -
  • Special Issue
  • - Volume 2008
  • - Article ID 216784
  • - Review Article

Game Play Schemas: From Player Analysis to Adaptive Game Mechanics

Craig A. Lindley | Charlotte C. Sennersten
  • International Journal of Computer Games Technology -
  • Special Issue
  • - Volume 2008
  • - Article ID 720280
  • - Research Article

A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines

Mark Grimshaw | Gareth Schott
  • International Journal of Computer Games Technology -
  • Special Issue
  • - Volume 2008
  • - Article ID 432365
  • - Research Article

A Hybrid Fuzzy ANN System for Agent Adaptation in a First Person Shooter

Abdennour El Rhalibi | Madjid Merabti
  • International Journal of Computer Games Technology -
  • Special Issue
  • - Volume 2008
  • - Article ID 539078
  • - Research Article

Using a Mobile Phone as a “Wii-like” Controller for Playing Games on a Large Public Display

Tamas Vajk | Paul Coulton | ... | Reuben Edwards
  • International Journal of Computer Games Technology -
  • Special Issue
  • - Volume 2008
  • - Article ID 135398
  • - Research Article

Auto Coloring with Enhanced Character Registration

Jie Qiu | Hock Soon Seah | ... | Konstantin Melikhov
  • International Journal of Computer Games Technology -
  • Special Issue
  • - Volume 2008
  • - Article ID 281959
  • - Research Article

Generation of Variations on Theme Music Based on Impressions of Story Scenes Considering Human's Feeling of Music and Stories

Kenkichi Ishizuka | Takehisa Onisawa
International Journal of Computer Games Technology
 Journal metrics
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Acceptance rate24%
Submission to final decision160 days
Acceptance to publication21 days
CiteScore9.500
Journal Citation Indicator0.840
Impact Factor2.5
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