Table of Contents Author Guidelines Submit a Manuscript
International Journal of Hypertension
Volume 2011, Article ID 179124, 13 pages
http://dx.doi.org/10.4061/2011/179124
Review Article

Moving Beyond the Stigma: Systematic Review of Video Games and Their Potential to Combat Obesity

I-THINK Research, Lawson Health Research Institute, Parkwood Hospital, 801 Commissioners Road East, Suite B3041, London, ON, Canada N6C 5J1

Received 16 January 2011; Accepted 1 February 2011

Academic Editor: Kazuko Masuo

Copyright © 2011 Stacey Guy et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Citations to this Article [67 citations]

The following is the list of published articles that have cited the current article.

  • Ashish Amresh, Rahul Salla, Madhumita Sinha, and Rebecca Birr, “Design, implementation and evaluation of a game-based intervention targeting Latino children for improving obesity outcomes,” 2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, . View at Publisher · View at Google Scholar
  • Christina Kelley, Lauren Wilcox, Wendy Ng, Jade Schiffer, and Jessica Hammer, “Design Features in Games for Health,” Proceedings of the 2017 Conference on Designing Interactive Systems - DIS '17, pp. 69–81, . View at Publisher · View at Google Scholar
  • Thomas McBain, Matthew Weston, Paul Crawshaw, Catherine Haighton, and Iain Spears. View at Publisher · View at Google Scholar
  • Thomas McBain, Matthew Weston, Paul Crawshaw, Catherine Haighton, and Iain Spears. View at Publisher · View at Google Scholar
  • Anita Honka, Kirsikka Kaipainen, Henri Hietala, and Niilo Saranummi, “Rethinking health: ICT-enabled services to empower people to manage their health,” IEEE Reviews in Biomedical Engineering, vol. 4, pp. 119–139, 2011. View at Publisher · View at Google Scholar
  • Kristin L. Schneider, John Ferrara, Bri Lance, Andrew Karetas, Susan Druker, Emily Panza, Barbara Olendzki, Victoria Andersen, and Lori Pbert, “Acceptability of an Online Health Videogame to Improve Diet and Physical Activity in Elementary School Students: "Fitter Critters'',” Games For Health Journal, vol. 1, no. 4, pp. 262–268, 2012. View at Publisher · View at Google Scholar
  • Bruno Vidal, João Madeiras Pereira, and Guilherme Santos, “SimBody,” Serious Games for Healthcare, pp. 265–282, 2012. View at Publisher · View at Google Scholar
  • Victor C. Strasburger, Amy B. Jordan, and Ed Donnerstein, “Children, Adolescents, and the Media:,” Pediatric Clinics of North America, vol. 59, no. 3, pp. 533–587, 2012. View at Publisher · View at Google Scholar
  • Pamela M. Kato, “Evaluating Efficacy and Validating Games for Health,” Games for Health Journal, vol. 1, no. 1, pp. 74–76, 2012. View at Publisher · View at Google Scholar
  • Sonia M. Arteaga, Víctor M. González, Sri Kurniawan, and Raquel A. Benavides, “Mobile games and design requirements to increase teenagers’ physical activity,” Pervasive and Mobile Computing, vol. 8, no. 6, pp. 900–908, 2012. View at Publisher · View at Google Scholar
  • Zan Gao, Chaoqun Huang, Tao Liu, and Wen Xiong, “Impact of interactive dance games on urban children's physical activity correlates and behavior,” Journal of Exercise Science & Fitness, vol. 10, no. 2, pp. 107–112, 2012. View at Publisher · View at Google Scholar
  • Toni C. Antonucci, James A. Ashton-Miller, Jennifer Brant, Emily B. Falk, Jeffrey B. Halter, Levent Hamdemir, Sara H. Konrath, Joyce M. Lee, Wayne R. McCullough, Carol C. Persad, Roland Seydel, Jacqui Smith, and Noah J. Webster, “The Right to Move: A Multidisciplinary Lifespan Conceptual Framework,” Current Gerontology and Geriatrics Research, vol. 2012, pp. 1–11, 2012. View at Publisher · View at Google Scholar
  • Rinat Mustafin, Wolfgang Sattler, Jan Wehner, and Kristian Gohlke, “T.F.O. - Tangible flying objects,” Proceedings of the 6th International Conference on Tangible, Embedded and Embodied Interaction, TEI 2012, pp. 193–196, 2012. View at Publisher · View at Google Scholar
  • Zan Gao, Tao Zhang, and David Stodden, “Children's physical activity levels and psychological correlates in interactive dance versus aerobic dance,” Journal of Sport and Health Science, vol. 2, no. 3, pp. 146–151, 2013. View at Publisher · View at Google Scholar
  • Darren E.R. Warburton, “The Health Benefits of Active Gaming: Separating the Myths from the Virtual Reality,” Current Cardiovascular Risk Reports, vol. 7, no. 4, pp. 251–255, 2013. View at Publisher · View at Google Scholar
  • Amy Shirong Lu, Hadi Kharrazi, Fardad Gharghabi, and Debbe Thompson, “A Systematic Review of Health Videogames on Childhood Obesity Prevention and Intervention,” Games For Health Journal, vol. 2, no. 3, pp. 131–141, 2013. View at Publisher · View at Google Scholar
  • Allana G. LeBlanc, Jean-Philippe Chaput, Allison McFarlane, Rachel C. Colley, David Thivel, Stuart J. H. Biddle, Ralph Maddison, Scott T. Leatherdale, and Mark S. Tremblay, “Active Video Games and Health Indicators in Children and Youth: A Systematic Review,” PLoS ONE, vol. 8, no. 6, 2013. View at Publisher · View at Google Scholar
  • Valeria Calcaterra, Daniela Larizza, Erwan Codrons, Annalisa De Silvestri, Paola Brambilla, Sebastiano Abela, Marisa Arpesella, and Matteo Vandoni, “Improved metabolic and cardiorespiratory fitness during a recreational training program in obese children,” Journal of Pediatric Endocrinology and Metabolism, vol. 26, no. 3-4, pp. 271–276, 2013. View at Publisher · View at Google Scholar
  • Dalia Majumdar, Pamela A. Koch, Heewon Lee, Isobel R. Contento, Ana de Lourdes Islas-Ramos, and Daniel Fu, “"Creature-101'': A Serious Game to Promote Energy Balance-Related Behaviors Among Middle School Adolescents,” Games For Health Journal, vol. 2, no. 5, pp. 280–290, 2013. View at Publisher · View at Google Scholar
  • M. Henderson, K. Gray-Donald, R. Rabasa-Lhoret, J.-P. Bastard, T. A. Barnett, A. Benedetti, J.-P. Chaput, A. Tremblay, and M. Lambert, “Insulin secretion and its association with physical activity, fitness and screen time in children,” Obesity, vol. 22, no. 2, pp. 504–511, 2013. View at Publisher · View at Google Scholar
  • Virginia Quick, Kirsten W. Corda, Barbara Chamberlin, Donald W. Schaffner, and Carol Byrd-Bredbenner, “Ninja Kitchen to the rescue Evaluation of a food safety education game for middle school youth,” British Food Journal, vol. 115, no. 5, pp. 686–699, 2013. View at Publisher · View at Google Scholar
  • Pradeep Buddharaju, Naga Siva Chandra Prasad Pamidi, Pradeep Buddharaju, and Naga Siva Chandra Prasad Pamidi, “Mobile exergames-Burn calories while playing games on a smartphone,” IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops, pp. 50–51, 2013. View at Publisher · View at Google Scholar
  • Joao Do Carmo, Ricardo Goncalves, Rui Batalau, Jose Guilherme, and Antonio L. Palmeira, “Active video games in schools to enhance children's physical activity,” SeGAH 2013 - IEEE 2nd International Conference on Serious Games and Applications for Health, Book of Proceedings, 2013. View at Publisher · View at Google Scholar
  • Cheryl K. Olsonpp. 278–294, 2013. View at Publisher · View at Google Scholar
  • Ann DeSmet, Dimitri Van Ryckeghem, Sofie Compernolle, Tom Baranowski, Debbe Thompson, Geert Crombez, Karolien Poels, Wendy Van Lippevelde, Sara Bastiaensens, Katrien Van Cleemput, Heidi Vandebosch, and Ilse De Bourdeaudhuij, “A meta-analysis of serious digital games for healthy lifestyle promotion,” Preventive Medicine, 2014. View at Publisher · View at Google Scholar
  • A. G. LeBlanc, R. Larouche, J.-P. Chaput, G. S. Goldfield, and M. S. Tremblay, “No clear evidence that exergames can prevent obesity,” Obesity Reviews, vol. 15, no. 8, pp. 692–693, 2014. View at Publisher · View at Google Scholar
  • Suliane B. Rauber, Daniel A. Boullosa, Ferdinando O. Carvalho, José F. V. N. de Moraes, Ioranny R. C. de Sousa, Herbert G. Simões, and Carmen S. G. Campbell, “Traditional games resulted in post-exercise hypotension and a lower cardiovascular response to the cold pressor test in healthy children,” Frontiers in Physiology, vol. 5, 2014. View at Publisher · View at Google Scholar
  • Heidi Parisod, Anni Pakarinen, Lotta Kauhanen, Minna Aromaa, Ville Leppänen, Tapani N. Liukkonen, Jouni Smed, and Sanna Salanterä, “Promoting Children's Health with Digital Games: A Review of Reviews,” Games for Health Journal, vol. 3, no. 3, pp. 145–156, 2014. View at Publisher · View at Google Scholar
  • Cuisle O'Donovan, Peter Greally, Gerard Canny, Paul McNally, and Juliette Hussey, “Active video games as an exercise tool for children with cystic fibrosis,” Journal of Cystic Fibrosis, vol. 13, no. 3, pp. 341–346, 2014. View at Publisher · View at Google Scholar
  • Yan Liang, and Patrick W.C. Lau, “Effects of Active Videogames on Physical Activity and Related Outcomes Among Healthy Children: A Systematic Review,” Games for Health Journal, pp. 140417085228008, 2014. View at Publisher · View at Google Scholar
  • Z. Gao, and S. Chen, “Are field-based exergames useful in preventing childhood obesity? A systematic review,” Obesity Reviews, 2014. View at Publisher · View at Google Scholar
  • Ann DeSmet, Ross Shegog, Dimitri Van Ryckeghem, Geert Crombez, and Ilse De Bourdeaudhuij, “A Systematic Review and Meta-analysis of Interventions for Sexual Health Promotion Involving Serious Digital Games,” Games for Health Journal, pp. 141111090021004, 2014. View at Publisher · View at Google Scholar
  • Tuomas Kari, “Can exergaming promote physical fitness and physical activity? A systematic review of systematic reviews,” International Journal of Gaming and Computer-Mediated Simulations, vol. 6, no. 4, pp. 59–77, 2014. View at Publisher · View at Google Scholar
  • Jane Meckbach, Béatrice Gibbs, Jonas Almqvist, and Mikael Quennerstedt, “Wii Teach Movement Qualities in Physical Education,” Sport Science Review, vol. 23, no. 5-6, 2014. View at Publisher · View at Google Scholar
  • Marie Öhman, Jonas Almqvist, Jane Meckbach, and Mikael Quennerstedt, “Competing for ideal bodies: a study of exergames used as teaching aids in schools,” Critical Public Health, pp. 1–14, 2014. View at Publisher · View at Google Scholar
  • Renata Guarneri, and Giuseppe Andreoni, “Active prevention by motivating and engaging teenagers in adopting healthier lifestyles: PEGASO strategy in designing future healthcare pillars,” Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 8529, pp. 351–360, 2014. View at Publisher · View at Google Scholar
  • Renata Guarneri, and Giuseppe Andreoni, “Active prevention by motivating and engaging teenagers in adopting healthier lifestyles: PEGASO strategy in designing future healthcare pillars,” Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 8529, pp. 351–360, 2014. View at Publisher · View at Google Scholar
  • Jingjing Wang, Tom Baranowski, Patrick W.C. Lau, Amanda Jane Pitkethly, and Richard Buday, “Acceptability and Applicability of an American Health Videogame with Story for Childhood Obesity Prevention Among Hong Kong Chinese Children,” Games for Health Journal, 2015. View at Publisher · View at Google Scholar
  • Alison Ede, Samuel Thomas Forlenza, and Deborah L. Feltzpp. 222–244, 2015. View at Publisher · View at Google Scholar
  • Monique Simons, Johannes Brug, Mai J. M. Chinapaw, Michiel de Boer, Jaap Seidell, and Emely de Vet, “Replacing Non-Active Video Gaming by Active Video Gaming to Prevent Excessive Weight Gain in Adolescents,” Plos One, vol. 10, no. 7, 2015. View at Publisher · View at Google Scholar
  • Nathalie Charlier, Nele Zupancic, Steffen Fieuws, Kris Denhaerynck, Bieke Zaman, and Philip Moons, “Serious games for improving knowledge and self-management in young people with chronic conditions: a systematic review and meta-analysis,” Journal of the American Medical Informatics Association, vol. 23, no. 1, pp. 230–239, 2015. View at Publisher · View at Google Scholar
  • Risa E. Bochner, Karen M. Sorensen, and Peter F. Belamarich, “The Impact of Active Video Gaming on Weight in Youth: A Meta-Analysis,” Clinical Pediatrics, vol. 54, no. 7, pp. 620–628, 2015. View at Publisher · View at Google Scholar
  • Brian J. Kooiman, Dwayne P. Sheehan, and Kris Gritter, “The efficacy of exergames for social relatedness in online physical education,” Cogent Education, vol. 2, no. 1, pp. 1045808, 2015. View at Publisher · View at Google Scholar
  • Z. Gao, S. Chen, D. Pasco, and Z. Pope, “A meta-analysis of active video games on health outcomes among children and adolescents,” Obesity Reviews, 2015. View at Publisher · View at Google Scholar
  • Ainara Garde, Aryannah Umedaly, S. Mazdak Abulnaga, Leah Robertson, Anne Junker, Jean Pierre Chanoine, J. Mark Ansermino, and Guy A. Dumont, “Assessment of a Mobile Game (“MobileKids Monster Manor”) to Promote Physical Activity Among Children,” Games for Health Journal, vol. 4, no. 2, pp. 149–158, 2015. View at Publisher · View at Google Scholar
  • Brian J. Kooiman, Dwayne P. Sheehan, Michael Wesolek, and Eliseo Retegui, “Moving online physical education from oxymoron to efficacy,” Sport, Education and Society, pp. 1–17, 2015. View at Publisher · View at Google Scholar
  • Javier Monedero, Elizabeth J. Lyons, and Donal J. O'Gorman, “Interactive Video Game Cycling Leads to Higher Energy Expenditure and Is More Enjoyable than Conventional Exercise in Adults,” Plos One, vol. 10, no. 3, 2015. View at Publisher · View at Google Scholar
  • Tuomas Karivol. 4-4, pp. 2022–2038, 2015. View at Publisher · View at Google Scholar
  • Tuomas Kari, “Can Exergaming Promote Physical Fitness and Physical Activity?,” Gamification: Concepts, Methodologies, Tools, and Applications, pp. 2022–2039, 2015. View at Publisher · View at Google Scholar
  • Raquel Pinto Carbonera, Fernanda Maria Vendrusculo, and Márcio Vinícius Fagundes Donadio, “Physiological responses during exercise with video games in patients with cystic fibrosis: A systematic review,” Respiratory Medicine, 2016. View at Publisher · View at Google Scholar
  • Ann DeSmet, Debbe Thompson, Tom Baranowski, Antonio Palmeira, Maïté Verloigne, and Ilse De Bourdeaudhuij, “Is Participatory Design Associated with the Effectiveness of Serious Digital Games for Healthy Lifestyle Promotion? A Meta-Analysis,” Journal of Medical Internet Research, vol. 18, no. 4, pp. e94, 2016. View at Publisher · View at Google Scholar
  • Maziah Mat Rosly, Hadi Mat Rosly, Glen M. Davis OAM, Ruby Husain, and Nazirah Hasnan, “Exergaming for individuals with neurological disability: a systematic review,” Disability and Rehabilitation, pp. 1–9, 2016. View at Publisher · View at Google Scholar
  • Melanie Henderson, Andrea Benedetti, Tracie A. Barnett, Marie-Eve Mathieu, Johnny Deladoey, and Katherine Gray-Donald, “Influence of Adiposity, Physical Activity, Fitness, and Screen Time on Insulin Dynamics Over 2 Years in Children,” Jama Pediatrics, vol. 170, no. 3, pp. 227–235, 2016. View at Publisher · View at Google Scholar
  • Amy L. Christison, Tyler A. Evans, Brandon B. Bleess, Huaping Wang, Jean C. Aldag, and Helen J. Binns, “Exergaming for Health: A Randomized Study of Community-Based Exergaming Curriculum in Pediatric Weight Management,” Games for Health Journal, 2016. View at Publisher · View at Google Scholar
  • Seth E. Jenny, and David P. Schary, “Virtual and “real-life” wall/rock climbing: motor movement comparisons and video gaming pedagogical perceptions,” Sports Technology, pp. 1–12, 2016. View at Publisher · View at Google Scholar
  • Richard van Tol, Harald Warmelink, and Sean Vink, “Smash! Sport participation and commitment by game design,” Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 9599, pp. 354–360, 2016. View at Publisher · View at Google Scholar
  • David L. Neumann, Robyn L. Moffitt, Patrick R. Thomas, Kylie Loveday, David P. Watling, Chantal L. Lombard, Simona Antonova, and Michael A. Tremeer, “A systematic review of the application of interactive virtual reality to sport,” Virtual Reality, 2017. View at Publisher · View at Google Scholar
  • Johannes Breuer, and Josephine B. Schmitt, “Serious Games in der Gesundheitskommunikation,” Handbuch Gesundheitskommunikation, pp. 1–11, 2017. View at Publisher · View at Google Scholar
  • Isabelle Mack, Carolin Bayer, Norbert Schäffeler, Nadine Reiband, Ellen Brölz, Guido Zurstiege, Fernando Fernandez-Aranda, Caterina Gawrilow, and Stephan Zipfel, “Chances and Limitations of Video Games in the Fight against Childhood Obesity-A Systematic Review,” European Eating Disorders Review, 2017. View at Publisher · View at Google Scholar
  • Meg Rincker, and Susan Misner, “The Jig Experiment: Development and Evaluation of a Cultural Dance Active Video Game for Promoting Youth Fitness,” Computers in the Schools, pp. 1–13, 2017. View at Publisher · View at Google Scholar
  • Ahmad Ameryoun, Hormoz Sanaeinasab, Mohsen Saffari, and Harold G. Koenig, “Impact of Game-Based Health Promotion Programs on Body Mass Index in Overweight/Obese Children and Adolescents: A Systematic Review and Meta-analysis of Randomized Controlled Trials,” Childhood Obesity, 2017. View at Publisher · View at Google Scholar
  • Tuomas Kari, “Promoting Physical Activity and Fitness with Exergames:,” Transforming Gaming and Computer Simulation Technologies across Industries, pp. 225–245, 2017. View at Publisher · View at Google Scholar
  • Bree E. Holtz, Katharine Murray, and Taiwoo Park, “Serious Games for Children with Chronic Diseases: A Systematic Review,” Games for Health Journal, 2018. View at Publisher · View at Google Scholar
  • Eugène Loos, and David Kaufman, “Positive Impact of Exergaming on Older Adults’ Mental and Social Well-Being: In Search of Evidence,” Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment, vol. 10927, pp. 101–112, 2018. View at Publisher · View at Google Scholar
  • Roel C.J. Hermans, Nina van den Broek, Chantal Nederkoorn, Roy Otten, Emilie L.M. Ruiter, and Mina C. Johnson-Glenberg, “Feed the Alien! The Effects of a Nutrition Instruction Game on Children's Nutritional Knowledge and Food Intake,” Games for Health Journal, 2018. View at Publisher · View at Google Scholar
  • Thomas McBain, Matthew Weston, Paul Crawshaw, Catherine Haighton, and Iain Spears, “Development of an Exergame to Deliver a Sustained Dose of High-Intensity Training: Formative Pilot Randomized Trial,” JMIR Serious Games, vol. 6, no. 1, pp. e4, 2018. View at Publisher · View at Google Scholar
  • Maurits Graafland, and Marlies Schijven, “How Serious Games Will Improve Healthcare,” Digital Health, pp. 139–157, 2018. View at Publisher · View at Google Scholar