Research Article

A Class of Two-Person Zero-Sum Matrix Games with Rough Payoffs

Procedure 1

Procedure of genetic algorithm
Input: GA parameters: and the cycle number
Output: optimal sampling level, NPV
begin
;
 initialization( ) by checking the feasiblity;
 evaluation(0);
while ( ) do
   selection( );
   crossover( );
   mutation( );
   evaluation( );
    ;
end
Output: the optimal solution
End