Research Article

Children's Use of Electronic Games: Choices of Game Mode and Challenge Levels

Table 3

Children’s overall mean MVPA% ± SD (actual min ± SD) and TEE by game type and mode.

Physical activity levelsInteractive bowlingComputer bowlingInteractive running gameComputer running game

MVPA % (min)
 All 7 8 . 0 ± 2 2 . 8 3 . 7 ± 3 . 3 9 8 . 4 ± 2 . 6 4 . 3 ± 5 . 6
( 2 5 . 4 ± 1 3 . 4 ) ( 0 . 7 ± 0 . 6 ) ( 2 9 . 4 ± 8 . 3 ) ( 1 . 0 ± 1 . 1 )
 Group
  Fixed level ( 6 9 . 0 ± 2 8 . 0 ) a ( 2 . 7 ± 2 . 5 ) a 9 8 . 2 ± 2 . 4 ( 2 . 6 ± 2 . 6 ) a
( 1 9 . 3 ± 1 2 . 2 ) ( 0 . 6 ± 0 . 4 ) ( 2 6 . 9 ± 7 . 2 ) ( 0 . 6 ± 0 . 5 )
  Adjustable level ( 8 7 . 0 ± 1 1 . 4 ) a ( 4 . 7 ± 3 . 7 ) a 9 8 . 4 ± 2 . 7 ( 6 . 0 ± 7 . 2 ) a
( 3 1 . 4 ± 1 2 . 1 ) ( 0 . 8 ± 0 . 7 ) ( 3 1 . 9 ± 9 . 2 ) ( 1 . 3 ± 1 . 4 )
 Gender
  Boys 8 2 . 1 ± 2 0 . 9 3 . 9 ± 3 . 5 9 8 . 5 ± 3 . 0 4 . 3 ± 6 . 1
( 2 8 . 3 ± 1 3 . 1 ) ( 0 . 7 ± 0 . 6 ) ( 2 8 . 6 ± 9 . 7 ) ( 1 . 0 ± 1 . 0 )
  Girls 7 2 . 3 ± 2 4 . 9 3 . 3 ± 3 . 1 9 8 . 2 ± 1 . 9 4 . 3 ± 4 . 9
( 2 1 . 4 ± 1 3 . 1 ) ( 0 . 7 ± 0 . 5 ) ( 3 0 . 6 ± 5 . 3 ) ( 1 . 0 ± 1 . 2 )

TEE
 All 2 . 7 6 ± 1 . 2 1 . 2 4 ± 0 . 6 4 . 0 5 ± 1 . 1 1 . 3 2 ± 0 . 4
 Group
  Fixed level 2 . 2 8 ± 1 . 1 a 1 . 4 3 ± 0 . 5 a 3 . 7 1 ± 1 . 0 a 1 . 3 1 ± 0 . 3
  Adjustable level 3 . 2 4 ± 1 . 2 a 1 . 0 6 ± 0 . 5 a 4 . 3 9 ± 1 . 3 a 1 . 3 2 ± 0 . 4
 Gender
  Boys 3 . 0 1 ± 1 . 2 1 . 1 3 ± 0 . 5 3 . 9 7 ± 1 . 4 1 . 3 5 ± 0 . 4
  Girls 2 . 4 2 ± 1 . 2 1 . 3 9 ± 0 . 6 4 . 1 7 ± 0 . 7 1 . 2 7 ± 0 . 3

MVPA:Moderate to Vigorous Physical Activity (walking + vigorous).
TEE:Total Energy Expenditure (kcal kg-1).
Significant group mean difference after adjusting for BMI: a 𝑃 . 0 5 .