|
System |
|
| The number of finished items |
| The index of the finished items, |
| The index of the decision policies, , where N denotes the Nash game policy and denotes the cooperation game policy |
| The demand rate of finished item i in the marketplace |
| Total cost for the channel per unit time under policy |
|
Manufacturer |
|
| Production time for each production cycle |
| The number of shipments of item i per batch production run under policy j |
| The number of shipments of raw material i per batch production run under policy |
| The usage rate of raw material for finished item |
| The major set up cost per production cycle |
| The minor set up cost for adding finished item into the production schedule |
| The ordering cost of the raw material for finished item per production cycle |
| The inventory holding cost of finished item per unit time |
| The inventory holding cost of the raw material for finished item i per unit time |
| The learning rate in the production line, where |
| The learning coefficient, which decreases over the production time required per unit, |
| The production rate of defective items per unit time |
| The time required to produce the first unit of the production cycle |
| The time to produce the xth unit item of the production cycle |
| The total cost per unit time under policy |
|
Retailer |
|
| The individual replenishment cycle of finished item under the Nash game policy |
| The common replenishment cycle of all finished items under the cooperation game policy |
| The major set up cost per replenishment cycle |
| The minor set up cost for adding finished item into the order |
| The inventory holding cost of finished item per unit time |
| The total cost per unit time under policy |
|