Research Article

Kids’ Perceptions toward Children’s Ward Healing Environments: A Case Study of Taiwan University Children’s Hospital

Table 3

Nonpharmacological intervention measures during children’s medical procedures versus elements of the healing environment in the NTUCH.

Intervention elementsAimObjectiveElements of the healing environment

Healing garden [18]Anxiety, sadness, anger, worry, fatigue, and painChild (2–12 years old), adolescent (13–18 years old), and adultHanging garden
Playful activities [19]Anxiety5 to 12 years oldGame room (colorful sky cave, touching republic, toy room, and youth blog), toy building bricks, craft activities, and balloons of various shapes activities
Music [20]Anxiety and pain2–12 years oldRegular concerts
Electronic game [21]Child distress3 to 7 years oldNone
Clown [22, 23]Anxiety/anxiety3–8 years old/5–12 years oldClown and magic shows and theatres
Virtual reality [24, 25]Anxiety and pain/anxiety and pain7–14 years old/6–14 years oldNone
Cartoon movie [26]Distress, restraint, and pain4 to 6 years oldCartoon movies shown in waiting areas
Computer game [27]Anxiety, symptom, and emotion10–16 years oldNone
Instructional therapeutic toy [28]Pain3–10 years oldSeeds-of-hope hospital activities