Journal of Healthcare Engineering / 2016 / Article / Tab 3 / Research Article
Kids’ Perceptions toward Children’s Ward Healing Environments: A Case Study of Taiwan University Children’s Hospital Table 3 Nonpharmacological intervention measures during children’s medical procedures versus elements of the healing environment in the NTUCH.
Intervention elements Aim Objective Elements of the healing environment Healing garden [18 ] Anxiety, sadness, anger, worry, fatigue, and pain Child (2–12 years old), adolescent (13–18 years old), and adult Hanging garden Playful activities [19 ] Anxiety 5 to 12 years old Game room (colorful sky cave, touching republic, toy room, and youth blog), toy building bricks, craft activities, and balloons of various shapes activities Music [20 ] Anxiety and pain 2–12 years old Regular concerts Electronic game [21 ] Child distress 3 to 7 years old None Clown [22 , 23 ] Anxiety/anxiety 3–8 years old/5–12 years old Clown and magic shows and theatres Virtual reality [24 , 25 ] Anxiety and pain/anxiety and pain 7–14 years old/6–14 years old None Cartoon movie [26 ] Distress, restraint, and pain 4 to 6 years old Cartoon movies shown in waiting areas Computer game [27 ] Anxiety, symptom, and emotion 10–16 years old None Instructional therapeutic toy [28 ] Pain 3–10 years old Seeds-of-hope hospital activities