Review Article

A Review on Technical and Clinical Impact of Microsoft Kinect on Physical Therapy and Rehabilitation

Table 3

Nonclinically evaluated systems using Kinect.

ArticleSummary of findings

Lozano-Quilis et al. [86]Provided MS patients with motor rehab exercises using Kinect

Gonzalez et al. [72]Estimated CoM in human subjects using Kinect data in real time

González et al. [73]Compared CoM estimation for in-home rehab using Kinect + Wii vs. Vicon

Hsiao et al. [71]Developed digitized Box and Block Test to measure unilateral gross manual dexterity

Chavezguevara et al. [89]Provided therapists a controller to operate the exoskeleton based on force feedback and limb’s position retrieval

Sadihov et al. [90]Enhanced immersion and providing sensory feedback in VR environment rehab training using motion-based tactile rendering algorithm

Pogrzeba et al. [95]Provided motion analysis system

Cordella et al. [85]Provided marker-based finger tracking with Bayesian estimation

Cervantes et al. [88]Conducted a case study for cognitive rehab

Abdur Rahman et al. [87]Provided multimedia (Second Life) interactive therapy for disabled children

Gotsis et al. [74]Created a platform for prototyping of VR-based games for rehab

Calin et al. [75]Monitored patients using Kinect

Saini et al. [81]Proposed a framework for gamified rehab

Yeh et al. [82]Proposed an interactive interface for games in stroke rehab

Borghese et al. [83]Integrated Kinect with a fully adaptive game engine for stroke rehab

Brokaw and Brewer [76]Developed HAMSTER: a Kinect-based home rehab system

Huang et al. [77]Integrated Kinect and Smart Glove into a hand motion capture system

Gama et al. [49], Da Gama et al. [78]Developed a system to provide guidance and correction in therapeutic exercises

de Urturi et al. [79]Developed JeWheels: an exergame to improve motor skills and cognitive abilities for wheelchair users

Kitsunezaki et al. [84]Developed a system for real time ROM measurement in standard walking tests

Scherer et al. [80]Enhanced functional brain mapping by tracking self-paced hand opening and closing

Yao et al. [96] Propose Kinect as assistance for therapists to improve the treatment process and increase patients’ motivation

Galeano et al. [97] Proposed a balance training tool using Kinect and Wii

Borghese et al. [98]Investigated the needs of the patients and clinicians in a home-based rehabilitation scenario and identified Kinect as one of the main tools for such systems

Cipresso et al. [99] Targeted unilateral spatial neglect which is in patients with stroke and analyzed different grasping tasks to evaluate the patient’s ability in handling virtual objects in both sides of their workspace in an ecological way

Brokaw et al. [100] Used Kinect to detect and limit compensatory postures in robotic rehabilitation

Venugopalan et al. [101] Proposed a home-based system for assessment and rehab of patients with traumatic brain injury and validated it with 2 healthy individuals

Gibson et al. [102] Evaluate the feasibility of using theKinect for activity classification and behavioral mapping of patients at bed rest

Metcalf et al. [103] Used Kinect’s depth imaging and established a finger joint measurement method that is more accurate than clinically based alternatives and manual measurement methods

Guerrero and Uribe-Quevedo [104] Developed a software that tracks patient’s posture which also guides the patient to match their posture with a model posture

Lange et al. [105]Developed an interactive game-based rehabilitation tool using the Kinect to improve balance function in patients with neurological injury