Research Article

Do Motion Controllers Make Action Video Games Less Sedentary? A Randomized Experiment

Table 1

Participant characteristics and energy expenditure and enjoyment outcomes by condition, mean (SD).

CharacteristicTraditional ( š‘ = 5 0 )Motion ( š‘ = 5 0 )Total ( š‘ = 1 0 0 )

Age23.78 (4.02)23.74 (3.95)23.76 (3.96)
Height (cm)171.65 (10.76)173.12 (8.77)172.38 (9.79)
Weight (kg)79.44 (20.65)81.37 (20.74)80.40 (20.62)
BMI (kg/m2)26.82 (6.02)27.42 (7.04)27.12 (6.52)
Experience5.80 (1.36)5.90 (1.21)5.85 (1.28)

Energy expenditure (kcalĀ·kgāˆ’1Ā·hrāˆ’1)
ā€ƒRest0.76 (0.18)0.78 (0.17)0.77 (0.18)
ā€ƒResident Evil0.86 (0.17)*0.96 (0.20)*0.91 (0.19)
ā€ƒResident Evil 40.90 (0.17)0.90 (0.18)0.90 (0.18)
ā€ƒMedal of Honor0.90 (0.19)0.93 (0.19)0.91 (0.19)
ā€ƒOverall (across game)0.89 (0.16)0.93 (0.17)0.91 (0.16)

Enjoyment
ā€ƒResident Evil2.97 (1.40)*4.38 (1.40)*3.68 (1.56)
ā€ƒResident Evil 44.29 (1.38)**4.08 (1.61)4.19 (1.50)
ā€ƒMedal of Honor4.48 (1.74)**4.15 (1.74)4.32 (1.74)

cm: centimeter; kg: kilogram; m: meter; kcal: kilocalorie; hr: hour.
*Significant difference by controller, š‘ƒ < . 0 5 .
**Significantly different from traditionally controlled Resident Evil, š‘ƒ < . 0 0 1 .