Research Article
Measuring Physical Inactivity: Do Current Measures Provide an Accurate View of “Sedentary” Video Game Time?
Table 3
Time spent playing video games, for adults and children.
| | Adults | Children | | | % | (95% CI) | | % | (95% CI) |
| Spent any time playing video games | | | | | | | Yes | 633 | 31.3 | (29.3–33.3) | 429 | 79.9 | (76.3–83.1) | No | 1383 | 68.3 | (66.2–70.2) | 103 | 19.2 | (16.1–22.8) | Do not know/refused | 10 | 0.5 | (0.3–0.9) | 5 | 0.8 | (0.3–2.0) | Hours per day playing video games | | | | | | | None | 1383 | 68.3 | (66.2–70.2) | 103 | 19.2 | (16.1–22.8) | Up to half an hour | 358 | 17.7 | (16.1–19.4) | 229 | 42.7 | (38.6–46.9) | More than half an hour to an hour | 145 | 7.2 | (6.1–8.4) | 102 | 19.1 | (16.0–22.6) | More than 1 to 2 hours | 80 | 3.9 | (3.2–4.9) | 59 | 11.0 | (8.7–14.0) | More than 2 hours | 50 | 2.5 | (1.9–3.2) | 38 | 7.1 | (5.2–9.6) | Do not know/refused | 10 | 0.5 | (0.3–0.9) | 5 | 0.5 | (0.3–2.0) | Overall | 2026 | 100.0 | | 537 | 100.0 | |
| | | SD | Range | | SD | Range |
| Mean minutes per day playing video games* | 15.10 | 38.866 | 0–420 | 40.65 | 53.857 | 0–480 |
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The weighting of data can result in rounding discrepancies or totals not adding. Including those that did not play video games at all.
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