Research Article

A Global Path Planning Algorithm Based on Bidirectional SVGA

Table 1

Experimental results in 2D environment with randomly generated obstacles.

AlgorithmsNumber of obstaclesAverage number of vertices Average number of edges in EAverage running time/sBest running time/sWorst running time/s

Complete VG + 6 411710.820.671.38
Simplified VG + 760.350.0021.19
POVG + 1310.320.190.45
Unidirectional SVGA360.050.0020.19
Bidirectional SVGA400.040.0020.17

Complete VG + 9 602882.841.385.58
Simplified VG + 1831.870.0025.18
POVG + 1740.870.641.15
Unidirectional SVGA590.120.0020.34
Bidirectional SVGA640.090.0020.31

Complete VG + 12 794056.754.877.32
Simplified VG + 3085.060.276.50
POVG + 2031.851.443.12
Unidirectional SVGA840.180.010.85
Bidirectional SVGA920.140.010.76

Complete VG + 15 9553511.967.3816.42
Simplified VG + 4109.186.2417.45
POVG + 2352.731.544.74
Unidirectional SVGA1170.400.171.63
Bidirectional SVGA1310.320.141.47

Complete VG + 18 11360117.2814.8231.18
Simplified VG + 51615.028.7332.29
POVG + 2694.122.897.26
Unidirectional SVGA1401.030.214.07
Bidirectional SVGA1670.810.184.39