Research Article
Developing a Tile-Based Rendering Method to Improve Rendering Speed of 3D Geospatial Data with HTML5 and WebGL
Table 2
Criteria for comparing rendering speeds.
| Item | Explanation |
| FPS (frames per second) | Number of frames per second (human eye does not detect flickering for rates higher than 15 FPS) | Data size | Size of modeling data built for rendering | Rendering time | Time required to render the data after moving the camera |
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