Research Article

Developing a Tile-Based Rendering Method to Improve Rendering Speed of 3D Geospatial Data with HTML5 and WebGL

Table 2

Criteria for comparing rendering speeds.

ItemExplanation

FPS (frames per second)Number of frames per second (human eye does not detect flickering for rates higher than 15 FPS)
Data sizeSize of modeling data built for rendering
Rendering timeTime required to render the data after moving the camera