Research Article
Real-Time Simulation Method of Flame Animation Based on the Deep Stripping Algorithm and Texture Mapping
Table 1
Research status of establishing the model.
| Research proponent | Method or model | General situation of research |
| Perlin | Empirical model [17] | It can preliminarily simulate natural textures such as marble, clouds, and flames. | Inakage | Digital synthesis algorithm | It can realistically simulate the fuzzy boundary of flame and the smoke effect around the flame. | Imakage | Texture mapping method [18] | A simple model of two-dimensional flame [19] can be constructed. | Philippe Beaudoin | Different equations [20] | Create a three-dimensional flame frame. Simulate the shape of combustion flame, including ambient temperature, oxygen content, and airflow speed. |
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