Research Article

Real-Time Simulation Method of Flame Animation Based on the Deep Stripping Algorithm and Texture Mapping

Table 1

Research status of establishing the model.

Research proponentMethod or modelGeneral situation of research

PerlinEmpirical model [17]It can preliminarily simulate natural textures such as marble, clouds, and flames.
InakageDigital synthesis algorithmIt can realistically simulate the fuzzy boundary of flame and the smoke effect around the flame.
ImakageTexture mapping method [18]A simple model of two-dimensional flame [19] can be constructed.
Philippe BeaudoinDifferent equations [20]Create a three-dimensional flame frame. Simulate the shape of combustion flame, including ambient temperature, oxygen content, and airflow speed.