Research Article
Real-Time Simulation Method of Flame Animation Based on the Deep Stripping Algorithm and Texture Mapping
Table 2
Hardware and software environment settings of the experiment.
| Environment name | Configuration content of the environment |
| Processor | Intel i5-7200U | Memory | 6 GB | Experimental operating system | Windows 10 | CPU | 3.0 GHz | GPU | NVIDIA GeForce 7900 | Development tools | Microsoft Visual Studio.NET 2005 | OpenGL2.0 |
|
|