Table of Contents Author Guidelines Submit a Manuscript
Mobile Information Systems
Volume 2016, Article ID 1841287, 6 pages
http://dx.doi.org/10.1155/2016/1841287
Research Article

Mobile Based User-Centered Learning Environment for Adult Absolute Illiterates

1Department of Computer Science, COMSATS Institute of Information Technology, Islamabad 45550, Pakistan
2Department of Software Engineering, Bahria University, Islamabad 44000, Pakistan

Received 27 October 2015; Accepted 11 January 2016

Academic Editor: Miltiadis D. Lytras

Copyright © 2016 Inayat ur-Rehman et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Linked References

  1. V. N. Parrillo, Encyclopedia of Social Problems Illiteracy, Adult in Developing Nations, SAGE Knowledge, 2008.
  2. M. B. Horn and H. C. Staker, The Rise of K12 Blended Learning, Innosight Institute, Chapel Hill, NC, USA, 2011.
  3. UNESCO Report, March 2013, http://www.unesco.org/new/n/media-services/single-view/news/8_september_international_literacy_day_793_million_adults_can_neither_read_nor_write/.
  4. M. Richmond, C. Robinson, and M. Sachs-Israel, The Global Literacy Challenge: A Profile of Youth and Adult Literacy at the Mid-Point of the United Nations Literacy Decade 2003–2012, United Nations Educational Scientific and Cultural Organization, UNESCO, 2008.
  5. J. Sabatini, “Adult reading acquisition,” in Literacy: An International Handbook, D. A. Wagner, R. L. Venezky and, and B. L. Street, Eds., Westview Press, Boulder, Colo, USA, 1999. View at Google Scholar
  6. U. J. Nwosu, How Does Technology Impact on the Self-beliefs of Adult Basic Education Learners?Lambert Academic Publishing, Saarbrücken, Germany, 2010.
  7. M. D. Dickey, “Brave (new) interactive worlds: a review of the design affordances and constraints of two 3D virtual worlds as interactive learning environments,” Interactive Learning Environments, vol. 13, no. 1-2, pp. 121–137, 2005. View at Publisher · View at Google Scholar
  8. S. Robbins-Bell, “Higher education as virtual conversation,” EDUCAUSE Review, vol. 43, no. 5, pp. 24–35, 2008. View at Google Scholar
  9. A. H. Maslow, “A theory of human motivation,” Psychological Review, vol. 50, no. 4, pp. 370–396, 1943, http://psychclassics.yorku.ca/Maslow/motivation.htm. View at Google Scholar
  10. J. C. Yang, C. H. Chen, and M. C. Jeng, “Integrating video-capture virtual reality technology into a physically interactive learning environment for English learning,” Computers and Education, vol. 55, no. 3, pp. 1346–1356, 2010. View at Publisher · View at Google Scholar · View at Scopus
  11. N. Lambropoulos and S. Mystakidis, “Learning experience+ within 3D immersive worlds,” in Proceedings of the Federated Conference on Computer Science and Information Systems (FedCSIS '12), pp. 857–862, September 2012. View at Scopus
  12. N. Adamo-Villani, E. Carpenter, and L. Arns, “3D sign language mathematics in immersive environment,” in Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference (SIGGRAPH '06), ACM, Rhodes, Greece, August 2006.
  13. L. Daghestani, R. D. Ward, Z. Xu, and H. Al-Nuaim, “The design, development and evaluation of virtual reality learning environment for numeracy concepts using 3D virtual manipulatives,” in Proceedings of the 5th International Conference on Computer Graphics, Imaging and Visualisation (CGIV '08), M. Sarfraz, E. Banissi, and W. C. Jeng, Eds., pp. 93–100, IEEE Computer Society, Penang, Malaysia, August 2008. View at Publisher · View at Google Scholar
  14. J. C. Lester, H. A. Spires, J. L. Nietfeld, J. Minogue, B. W. Mott, and E. V. Lobene, “Designing game-based learning environments for elementary science education: a narrative-centered learning perspective,” Information Sciences, vol. 264, pp. 4–18, 2014. View at Publisher · View at Google Scholar · View at Scopus
  15. H.-Y. Sung and G.-J. Hwang, “A collaborative game-based learning approach to improving students' learning performance in science courses,” Computers and Education, vol. 63, pp. 43–51, 2013. View at Publisher · View at Google Scholar · View at Scopus
  16. C.-S. Wang, C.-C. Liu, and Y.-C. Li, “A game-based learning content design framework for the elementary school children education,” in Proceedings of the 15th North-East Asia Symposium on Nano, Information Technology and Reliability (NASNIT '11), pp. 53–57, IEEE, Macau, China, October 2011. View at Publisher · View at Google Scholar
  17. L. R. McMaster, G. E. Cooper, D. M. McLin, D. L. Field, R. L. Baumgart, and G. A. Frank, “Combining 2D and 3D virtual reality for improved learning,” in Proceedings of the Interservice/Industry Training, Simulation and Education Conference (I/ITSEC '02), 2002.
  18. S. FitzGerald and J. Kay, N. D. Second Life in Education, November, 2008, http://sleducation.wikispaces.com.
  19. J. Henderson, P. Fishwick, E. Fresh, F. Futterknecht, and B. D. Hamilton, “Immersive learning simulation environment for chinese culture,” in Proceedings of the Interservice/Industry Training, Simulation, and Education Conference, Paper 8334, 2008.
  20. W. L. Johnson and A. Valente, “Tactical Language and Culture Training Systems: using artificial intelligence to teach foreign languages and cultures,” in Proceedings of the 20th Inational Conference on Innovative Applications of Artificial Intelligence (IAAI '08), vol. 3, pp. 1632–1639, AAAI Press.
  21. T. Iqbal, K. Hammer Müller, and A. Tjoa, “Second life for illiterates: a 3D virtual world platform for adult basic education,” in Proceedings of the 12th International Conference on Information Integration and Web-Based Applications and Services (iiWAS '10), pp. 371–378, Paris, France, November 2010.
  22. O. Rode, “Educational and psychological aspects of environmental awareness and a sense of belonging,” Discourse and Communication for Sustainable Education, vol. 4, no. 1, pp. 67–79, 2015. View at Publisher · View at Google Scholar
  23. N. M. Lambert, T. F. Stillman, J. A. Hicks, S. Kamble, R. F. Baumeister, and F. D. Fincham, “To belong is to matter: sense of belonging enhances meaning in life,” Personality and Social Psychology Bulletin, vol. 39, no. 11, pp. 1418–1427, 2013. View at Publisher · View at Google Scholar · View at Scopus
  24. J. P. Connell and J. G. Wellborn, “Competence, autonomy, and relatedness: a motivational analysis of self-system processes,” The Minnesota Symposia on Child Development: Self-Processes and Development, vol. 23, pp. 43–77, 1991. View at Google Scholar
  25. E. L. Deci and R. M. Ryan, “A motivational approach to self: integration in personality,” in Proceedings of the Nebraska Symposium on Motivation: Perspectives on Motivation, vol. 38, pp. 237–288, Lincoln, Neb, USA, 1991.
  26. J. D. Finn, “Withdrawing from school,” Review of Educational Research, vol. 59, no. 2, pp. 117–142, 1989. View at Publisher · View at Google Scholar
  27. K. F. Osterman, “Students' need for belonging in the school community,” Review of Educational Research, vol. 70, no. 3, pp. 323–367, 2000. View at Publisher · View at Google Scholar · View at Scopus
  28. C. Goodenow, “The psychological sense of school membership among adolescents: scale development and educational correlates,” Psychology in the Schools, vol. 30, no. 1, pp. 79–90, 1993. View at Publisher · View at Google Scholar
  29. A. T. Korucu and A. Alkan, “Differences between m-learning (mobile learning) and e-learning, basic terminology and usage of m-learning in education,” Procedia—Social and Behavioral Sciences, vol. 15, pp. 1925–1930, 2011. View at Publisher · View at Google Scholar
  30. Y. L. Y. Liu, J. L. J. Liu, and S. Y. S. Yu, “A case study on mobile learning implementation in basic education,” in Proceedings of the IEEE International Conference on Computer Science and Software Engineering, vol. 5, pp. 593–597, Wuhan, China, December 2008. View at Publisher · View at Google Scholar
  31. K. J. Lee and J. E. Kim, “A mobile-based learning tool to improve writing skills of EFL learners,” Procedia—Social and Behavioral Sciences, vol. 106, pp. 112–119, 2013. View at Publisher · View at Google Scholar
  32. J.-H. Valk, A. T. Rashid, and L. Elder, “Using mobile phones to improve educational outcomes: an analysis of evidence from Asia,” International Review of Research in Open and Distance Learning, vol. 11, no. 1, pp. 117–140, 2010. View at Google Scholar · View at Scopus