Research Article

Subsurface Scattering-Based Object Rendering Techniques for Real-Time Smartphone Games

Figure 2

The rendering results of BSSRDF (a), our subsurface scattering (OSS) method (b), and BRDF (c).
846964.fig.002a
(a)
846964.fig.002b
(b)
846964.fig.002c
(c)