Research Article

A Fading Channel Simulator Implementation Based on GPU Computing Techniques

Algorithm 1

Channel generation procedure.
Require: Scattering function
Require: Define the gain that correspond to the variance of the process for all the paths
(1) for all   such that   do
(2)  Generate the zero mean unitary variance complex Gaussian stochastic process at rate samples per second
(3)  Multiply the stochastic process by for ensuring the gains of the paths
(4)  Filter the process with discrete
(5)  Interpolate the process for obtaining samples at rate
(6) end for
(7) for all    do
(8)  Obtain filter’s coefficients
    
(9) end for