Research Article
A Fading Channel Simulator Implementation Based on GPU Computing Techniques
Algorithm 1
Channel generation procedure.
Require: Scattering function | Require: Define the gain that correspond to the variance of the process for all the paths | (1) for all such that do | (2) Generate the zero mean unitary variance complex Gaussian stochastic process at rate samples per second | (3) Multiply the stochastic process by for ensuring the gains of the paths | (4) Filter the process with discrete | (5) Interpolate the process for obtaining samples at rate | (6) end for | (7) for all do | (8) Obtain filter’s coefficients | | (9) end for |
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