Research Article
Under Industry 4.0, the Current Status of Development and Trend Sports Industry Combining with Cloud Technology
Table 5
Cognitive analysis of experience satisfaction of sports App.
| Issue | M | SD | % |
| Psychology (40%) | (1) Can make me relaxed, happy, and satisfied | 3.45 | 0.762 | 43.10 | (2) Can increase my confidence | 3.43 | 0.788 | 41.40 | (3) Can make me feel excited | 3.35 | 0.784 | 36.20 |
| Social interaction (34%) | (4) Can make me know friends and increase the chance of interacting with others | 3.29 | 0.809 | 32.50 | (5) It gives me a sense of belonging to a professional sports image | 3.32 | 0.830 | 37.70 | (6) Can make me get respect from others | 3.25 | 0.857 | 32.50 |
| Health and fitness (52%) | (7) Can improve my health | 3.70 | 0.851 | 59.60 | (8) Can make me develop exercise habits | 3.57 | 0.801 | 52.20 | (9) Can make me eliminate work and study fatigue | 3.45 | 0.842 | 43.10 |
| Intellect (50%) | (10) Can make me relaxed, happy, and satisfied | 3.46 | 0.790 | 44.60 | (11) Can increase my confidence | 3.64 | 0.792 | 54.20 | (12) Can make me feel excited | 3.57 | 0.781 | 50.50 |
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