Research Article

Improving Maneuver Strategy in Air Combat by Alternate Freeze Games with a Deep Reinforcement Learning Algorithm

Figure 11

Trajectories under four typical initial situations. (a) Offensive. (b) Defensive (0–21 s). (c) Defensive (21–43 s). (d) Head-on (0–50 s). (e) Head-on (50–100 s). (f) Head-on (100–154 s). (g) Neutral (0–40 s). (h) Neutral (40–74 s).
(a)
(b)
(c)
(d)
(e)
(f)
(g)
(h)