Research Article
Improving Maneuver Strategy in Air Combat by Alternate Freeze Games with a Deep Reinforcement Learning Algorithm
Figure 11
Trajectories under four typical initial situations. (a) Offensive. (b) Defensive (0–21 s). (c) Defensive (21–43 s). (d) Head-on (0–50 s). (e) Head-on (50–100 s). (f) Head-on (100–154 s). (g) Neutral (0–40 s). (h) Neutral (40–74 s).
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(b) |
(c) |
(d) |
(e) |
(f) |
(g) |
(h) |