Research Article
Improving Maneuver Strategy in Air Combat by Alternate Freeze Games with a Deep Reinforcement Learning Algorithm
Figure 8
Typical trajectory results in the training iteration of air combat games. (a) , offensive. (b) , defensive. (c) , head-on. (d) , neutral. (e) , offensive. (f) , defensive. (g) , head-on. (h) , neutral. (i) , offensive. (j) , defensive. (k) , head-on. (l) , neutral.
(a) |
(b) |
(c) |
(d) |
(e) |
(f) |
(g) |
(h) |
(i) |
(j) |
(k) |
(l) |