Research Article

Improving Maneuver Strategy in Air Combat by Alternate Freeze Games with a Deep Reinforcement Learning Algorithm

Figure 8

Typical trajectory results in the training iteration of air combat games. (a) , offensive. (b) , defensive. (c) , head-on. (d) , neutral. (e) , offensive. (f) , defensive. (g) , head-on. (h) , neutral. (i) , offensive. (j) , defensive. (k) , head-on. (l) , neutral.
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(e)
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(l)