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Neural Plasticity
Volume 2016, Article ID 9803165, 9 pages
http://dx.doi.org/10.1155/2016/9803165
Research Article

Functional Integration between Salience and Central Executive Networks: A Role for Action Video Game Experience

1Key Laboratory for NeuroInformation of Ministry of Education, School of Life Science and Technology, University of Electronic Science and Technology of China, Chengdu 610054, China
2ARC Centre of Excellence in Cognition and Its Disorders, Macquarie University, Sydney 2109, NSW, Australia

Received 27 April 2015; Revised 2 September 2015; Accepted 2 September 2015

Academic Editor: Malgorzata Kossut

Copyright © 2016 Diankun Gong et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Citations to this Article [13 citations]

The following is the list of published articles that have cited the current article.

  • Cheng Luo, Xingxing Zhang, Xinyi Cao, Yulong Gan, Ting Li, Yan Cheng, Weifang Cao, Lijuan Jiang, Dezhong Yao, and Chunbo Li, “The Lateralization of Intrinsic Networks in the Aging Brain Implicates the Effects of Cognitive Training,” Frontiers in Aging Neuroscience, vol. 8, 2016. View at Publisher · View at Google Scholar
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  • Matthew Boyce, Andrea Pavan, and Filippo Ghin, “Action Video Games Improve Direction Discrimination of Parafoveal Translational Global Motion but Not Reaction Times,” Perception, vol. 45, no. 10, pp. 1193–1202, 2016. View at Publisher · View at Google Scholar
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  • Marc Palaus, Elena M. Marron, Raquel Viejo-Sobera, and Diego Redolar-Ripoll, “Neural Basis of Video Gaming: A Systematic Review,” Frontiers in Human Neuroscience, vol. 11, 2017. View at Publisher · View at Google Scholar
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  • Melissa E. Libertus, Allison Liu, Olga Pikul, Theodore Jacques, Pedro Cardoso-Leite, Justin Halberda, and Daphne Bavelier, “The Impact of Action Video Game Training on Mathematical Abilities in Adults,” AERA Open, vol. 3, no. 4, pp. 233285841774085, 2017. View at Publisher · View at Google Scholar
  • Ping Wang, Xing-Ting Zhu, Zhigang Qi, Silin Huang, and Hui-Jie Li, “Neural Basis of Enhanced Executive Function in Older Video Game Players: An fMRI Study,” Frontiers in Aging Neuroscience, vol. 9, 2017. View at Publisher · View at Google Scholar
  • Diankun Gong, Weiyi Ma, Jinnan Gong, Hui He, Li Dong, Dan Zhang, Jianfu Li, Cheng Luo, and Dezhong Yao, “Action Video Game Experience Related to Altered Large-Scale White Matter Networks,” Neural Plasticity, vol. 2017, pp. 1–7, 2017. View at Publisher · View at Google Scholar
  • Jungyun Hwang, and Amy Shirong Lu, “Narrative and active video game in separate and additive effects of physical activity and cognitive function among young adults,” Scientific Reports, vol. 8, no. 1, 2018. View at Publisher · View at Google Scholar
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  • K. Semir Tatlidil, Fernand Gobet, and Giovanni Sala, “Video game training does not enhance cognitive ability: A comprehensive meta-analytic investigation,” Psychological Bulletin, vol. 144, no. 2, pp. 111–139, 2018. View at Publisher · View at Google Scholar
  • Nan Qiu, Weiyi Ma, Xin Fan, Youjin Zhang, Yi Li, Yuening Yan, Zhongliang Zhou, Fali Li, Diankun Gong, and Dezhong Yao, “Rapid Improvement in Visual Selective Attention Related to Action Video Gaming Experience,” Frontiers in Human Neuroscience, vol. 12, 2018. View at Publisher · View at Google Scholar