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Scientific Programming
Volume 2019, Article ID 8069373, 12 pages
https://doi.org/10.1155/2019/8069373
Research Article

Dual Adaptive Adjustment for Customized Garment Pattern

1College of Computer Science and Engineering, Shandong University of Science and Technology, Qingdao 266590, China
2Information System, Karlstad University, Karlstad, Sweden

Correspondence should be addressed to Yanjun Peng; moc.361@ncnujnaygnep

Received 5 December 2018; Revised 3 February 2019; Accepted 20 February 2019; Published 10 March 2019

Academic Editor: Antonio J. Peña

Copyright © 2019 Yuxiang Zhu et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Abstract

We present a dual adaptive garment slice adjustment technique for automatic resizing of apparel products with variant body shapes, and this technique can quickly generate clothed characters. Our first contribution is to propose a novel fit evaluation method. When a 2D garment pattern and a 3D draped garment have the same triangle topology connection, we calculate the shape variable of each triangle and output heat map simultaneously. For sewing a pattern to a newly targeted human body, we propose a fully automatic adjustment method that conforms to the body structure and is composed of two stages. In the coarse auto adjustment (CAA) stage, we propose a method of controlling the size of a garment by the length of a bounding box in five parts of the human body. Then, the garment pattern is automatically adjusted using the measured dimension, by stretching or shrinking. In the fine auto adjustment (FAA) stage, boundary vertices control the shape in the adjustment process. For better matching with the body, the vertices of the garment pattern boundary are relocated with the calculated moving distance and moving direction. As demonstrated in the results, our method enables fully automatic adjustment, preserving the original pattern style of garments between characters with vastly body shapes. Compared with the state-of-art 2D editing method, our proposed approach leads to time saving, and it achieves realistic garment effect compared to auto fitting methods.