Abstract

We describe a computer procedure which allows us to introduce experimental initial textures as starting conditions for texture simulation (instead of a theoretical random texture). We apply the procedure on two batches of copper with weak initial textures and on fine-grained and coarse-grained aluminium with moderately strong initial textures. In copper the initial texture turns out to be too weak to have any significant effect. In aluminium the initial texture has a very significant effect on the simulated textures—similar to the effect it has on the experimental textures. However, there are differences between the simulated and the experimental aluminium textures that can only be explained as a grain-size effect. Possible future applications of the procedure are discussed.