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Grade | Unit code | Unit | Unit aims | Learning targets |
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S1 | IT 1.1 | Lying or not (30 minutes) | To learn to be respectful and responsible when using the Internet | (i) To understand that lying online is irresponsible and disrespectful |
(ii) To learn to respect privacy |
IT 1.2 | Smart user (30 minutes) | To learn how to use the Internet with self-control to prevent it from interrupting our daily life | (i) To understand how excessive Internet activities would affect daily life and interpersonal relationships |
(ii) To understand that we have other activities apart from surfing the internet, and we should know how to make choices |
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S2 | IT 2.1 | Watch out (30 minutes) | To learn about the potential traps on the internet that students should know how to protect themselves and handle the issue carefully. | (i) To surf the websites and handle the information carefully |
(ii) To be self-protective against loss from all online trading |
IT 2.2 | Sex-surfing (30 minutes) | To cultivate right attitude towards searching sex- related information on the internet | To learn not to totally trust the sex-related information offered on the net, as well as to learn how to distinguish between the right and the wrong information |
IT 2.3 | Stealing? (30 minutes) | To enhance students’ knowledge of proper internet use | (i) To understand that infringement of a copyright is unethical |
(ii) To understand the consequences of illegal Internet use |
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S3 | IT 3.1 | Unresolved (30 minutes) | To enhance self-reflection on using the Internet is the only way to solve daily problems | (i) To understand how to solve problems |
(ii) To enhance self-reflection on using Internet is a good way or not to solve personal problems in daily life |
IT 3.2 | Getting drowned (30 minutes) | To look into the impacts of devoting oneself to the Internet world and reflect on one’s habit of surfing the Internet | (i) To understand the features of over-using the Internet and do self-evaluation |
(ii) To understand that the impacts of devoting oneself to the Internet world and think of some ways to improve |
IT 3.3 | The Cyber World (30 minutes) | To reflect on the impact of violent and virtual reality games on mental and physical health | (i) To learn not to indulge in violent and virtual reality computer games |
(ii) To know how to distinguish the virtual world and reality |
IT 3.4 | Are you feeling alright? (30 minutes) | To become a healthy high-tech user | (i) To understand that prolonged use of high technological products have impact on our health |
(ii) To learn to use high technological products correctly to avoid affecting health |
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