Research Article

Construction of a Teaching Package on Promoting Prosocial Internet Use and Preventing Antisocial Internet Use

Table 1

P.A.T.H.S. program: Internet use teaching kit (S1–S3).

GradeUnit codeUnitUnit aimsLearning targets

S1IT 1.1Lying or not
(30 minutes)
To learn to be respectful and responsible when using the Internet(i) To understand that lying online is irresponsible and disrespectful
(ii) To learn to respect privacy
IT 1.2Smart user
(30 minutes)
To learn how to use the Internet with self-control to prevent it from interrupting our daily life(i) To understand how excessive Internet activities would affect daily life and interpersonal relationships
(ii) To understand that we have other activities apart from surfing the internet, and we should know how to make choices

S2IT 2.1Watch out
(30 minutes)
To learn about the potential traps on the internet that students should know how to protect themselves and handle the issue carefully.(i) To surf the websites and handle the information carefully
(ii) To be self-protective against loss from all online trading
IT 2.2Sex-surfing
(30 minutes)
To cultivate right attitude towards searching sex- related information on the internetTo learn not to totally trust the sex-related information offered on the net, as well as to learn how to distinguish between the right and the wrong information
IT 2.3Stealing?
(30 minutes)
To enhance students’ knowledge of proper internet use(i) To understand that infringement of a copyright is unethical
(ii) To understand the consequences of illegal Internet use

S3IT 3.1Unresolved
(30 minutes)
To enhance self-reflection on using the Internet is the only way to solve daily problems(i) To understand how to solve problems
(ii) To enhance self-reflection on using Internet is a good way or not to solve personal problems in daily life
IT 3.2Getting drowned (30 minutes)To look into the impacts of devoting oneself to the Internet world and reflect on one’s habit of surfing the Internet(i) To understand the features of over-using the Internet and do self-evaluation
(ii) To understand that the impacts of devoting oneself to the Internet world and think of some ways to improve
IT 3.3The Cyber World (30 minutes)To reflect on the impact of violent and virtual reality games on mental and physical health(i) To learn not to indulge in violent and virtual reality computer games
(ii) To know how to distinguish the virtual world and reality
IT 3.4Are you feeling alright?
(30 minutes)
To become a healthy high-tech user(i) To understand that prolonged use of high technological products have impact on our health
(ii) To learn to use high technological products correctly to avoid affecting health