Research Article

Low Complexity Mode Decision for 3D-HEVC

Table 6

Comparing the proposed overall algorithm with a state-of-the-art fast algorithm in [14].

SequencesTextureRendered
BDBR (%)BDPSNR (dB)Dtime (%)BDBR (%)BDPSNR (dB)Dtime (%)

Kendo1.35−0.09−12 1.12−0.08−12
Balloons1.54−0.12−8 1.38−0.11−8
Newspaper3.12−0.19−21 2.59−0.16−21
Shark1.69−0.14−15 1.34−0.11−15
Undo_Dancer2.71−0.18−3 2.16−0.14−3
GT_Fly1.89−0.15−5 1.54−0.12−5
Poznan_Street1.63−0.13−6 1.21−0.09−6
Poznan_Hall21.72−0.14−22 1.53−0.12−22

Average1.96−0.14−121.61−0.12−12