Research Article
Efficient Parallel Implementation of Active Appearance Model Fitting Algorithm on GPU
Algorithm 6
GPU-based method for calculating
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// i: the ID of pixel. | // N: the number of threads. | // np: the number of pixels. | // c: the appearance parameters. | // : the matrices describing the modes of variation. | // : the mean texture in a mean shape patch. | () ; | () ; | () while i < np | () v 0; | () while < size of c | () ; | () end while | () ; | () ; | () end while |
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