Research Article

Method for User Interface of Large Displays Using Arm Pointing and Finger Counting Gesture Recognition

Figure 10

Angle calculation using three sequential points of the hand’s outline edge. (a) Obtaining angle in a normal case. (b) Obtaining the opposite angle in error case. (c) Compensating error case (: calculated angle of three points at the intervals of five adjacent edge points).
683045.fig.0010a
(a)
683045.fig.0010b
(b)
683045.fig.0010c
(c)