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The Scientific World Journal
Volume 2014, Article ID 807347, 12 pages
Research Article

Improving Learning Performance with Happiness by Interactive Scenarios

1Department of Applied Informatics, Fo Guang University, Ilan, Taiwan
2Department of Information Management, National United University, No. 1, Lienda, Miaoli 36003, Taiwan
3Department of Information and Communications Research Lab, Industrial Technology Research Institute, Hsinchu, Taiwan
4Department of Computer Science and Information Engineering, National Central University, Taoyuan, Taiwan
5Department of Electrical Engineering, National Cheng Kung University, Tainan, Taiwan

Received 30 August 2013; Accepted 17 October 2013; Published 16 January 2014

Academic Editors: B.-W. Chen, S. Hsieh, S. Liou, J.-F. Wang, and C.-H. Wu

Copyright © 2014 Chi-Hung Chuang et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Citations to this Article [6 citations]

The following is the list of published articles that have cited the current article.

  • Romina Fernandez, and Christian von Lucken, “Using the Kinect sensor with open source tools for the development of educational games for kids in pre-school age,” 2015 Latin American Computing Conference (CLEI), pp. 1–12, . View at Publisher · View at Google Scholar
  • Orlando Erazo, Nelson Baloian, Jose A. Pino, and Sergio F. Ochoa, “Designing hand gesture interfaces for easing students participation from their spot,” 2017 IEEE 21st International Conference on Computer Supported Cooperative Work in Design (CSCWD), pp. 133–138, . View at Publisher · View at Google Scholar
  • William F. Auffermann, Travis S. Henry, Brent P. Little, Stefan Tigges, and Srini Tridandapani, “Simulation for Teaching and Assessment of Nodule Perception on Chest Radiography in Nonradiology Health Care Trainees,” Journal of the American College of Radiology, 2015. View at Publisher · View at Google Scholar
  • Juan-Fernando Martín-SanJosé, M.-Carmen Juan, Ignacio Seguí, and Inmaculada García-García, “The effects of computer-based games and collaboration in large groups vs. collaboration in pairs or traditional methods,” Computers & Education, 2015. View at Publisher · View at Google Scholar
  • Ismail Ben Abdallah, Yassine Bouteraa, and Chokri Rekik, “Kinect-Based Sliding Mode Control for Lynxmotion Robotic Arm,” Advances in Human-Computer Interaction, vol. 2016, pp. 1–10, 2016. View at Publisher · View at Google Scholar
  • Yassine Bouteraa, and Ismail Ben Abdallah, “A gesture-based telemanipulation control for a robotic arm with biofeedback-based grasp.,” Industrial Robot: An International Journal, pp. 00–00, 2017. View at Publisher · View at Google Scholar