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The Scientific World Journal
Volume 2014, Article ID 979418, 12 pages
http://dx.doi.org/10.1155/2014/979418
Research Article

View-Dependent Tessellation and Simulation of Ocean Surfaces

1Neuroscience Division, Starlab Barcelona, 08022 Barcelona, Spain
2Department de Llenguatges i Sistemes Informatics, Universitat Jaume I, 12071 Castellon, Spain
3Neuroelectrics, 08022 Barcelona, Spain
4Department of Informatica i Matematica Aplicada, Universitat de Girona, 17071 Girona, Spain

Received 16 August 2013; Accepted 19 December 2013; Published 6 February 2014

Academic Editors: F. Giannini and G. H. Yeoh

Copyright © 2014 Anna Puig-Centelles et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Citations to this Article [5 citations]

The following is the list of published articles that have cited the current article.

  • Francisco Ramos, Joaquin Huerta, and Fernando Benitez, “Characterization of Multiresolution Models for Real-Time Rendering in GPU-Limited Environments,” Articulated Motion and Deformable Objects, vol. 9756, pp. 157–167, 2016. View at Publisher · View at Google Scholar
  • Chunyong Ma, Shu Xu, Hongsong Wang, Fenglin Tian, and Ge Chen, “A real-time photo-realistic rendering algorithm of ocean color based on bio-optical model,” Journal of Ocean University of China, vol. 15, no. 6, pp. 996–1006, 2016. View at Publisher · View at Google Scholar
  • Jing Chen, and Wumeng Huang, “An optimization method for virtual globe ocean surface dynamic visualization,” Cehui Xuebao/Acta Geodaetica et Cartographica Sinica, vol. 45, pp. 135–143, 2016. View at Publisher · View at Google Scholar
  • Shunli Wang, Fengju Kang, and Jianhua Xu, “Research on general ocean simulation technology,” Xitong Fangzhen Xuebao / Journal of System Simulation, vol. 29, no. 2, pp. 381–386, 2017. View at Publisher · View at Google Scholar
  • Yicheng Jin, Lining Chen, and Yong Yin, “Ocean wave rendering with whitecap in the visual system of a maritime simulator,” Journal of Computing and Information Technology, vol. 25, no. 1, pp. 63–76, 2017. View at Publisher · View at Google Scholar