Table of Contents
Urban Studies Research
Volume 2013, Article ID 957630, 9 pages
http://dx.doi.org/10.1155/2013/957630
Research Article

The Geography of Clusters: The Case of the Video Games Clusters in Montreal and in Los Angeles

University of Québec, TÉLUQ, Montreal, QC, Canada H2S 3L5

Received 3 March 2013; Revised 1 July 2013; Accepted 11 July 2013

Academic Editor: David Wong

Copyright © 2013 Sylvianne Pilon and Diane-Gabrielle Tremblay. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Abstract

The aim of our research was to examine how clusters appear and develop in the video game sector. We thus did a comparative study of the video games cluster in Montreal and Los Angeles. This paper shows that concentration of human creativity in arts and in technology is a significant economic localization factor, but cross-fertilization of sectors and public policy also contributes to the understanding of the emergence of clusters in certain urban regions. Thus, political and industrial factors offer an explanation as to why clusters emerge and how they evolve, going beyond the purely geographic or economic factors. In LA as in Montreal, the cross-fertilization with film is important. However, in Montreal, it is the public policy contributing to financing jobs in the Multimedia City and the French language that brought Ubisoft to the city; this contributed to make the city well known in the field, creating a “brand” for the city and thus fuelling the cluster development.