Research Article
Anomaly Recognition Algorithm for Human Multipose Motion Behavior Using Generative Adversarial Network
Table 2
Abnormal recognition results.
| Motion behavior | Total number of images (piece) | Actual abnormal quantity (piece) | Abnormal recognition quantity (piece) |
| Walking | 351 | 38 | 38 | Running | 254 | 48 | 47 | Kicking | 184 | 52 | 51 | Jumping | 645 | 34 | 34 | Standing | 284 | 19 | 19 | Squatting | 168 | 27 | 27 | Hands up | 294 | 34 | 34 | Reverse | 587 | 29 | 28 | Head down | 667 | 47 | 46 | Head up | 566 | 63 | 62 |
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