Research Article

Serious Games Accessibility Design Model for Low-Vision Children

Table 2

Accessibility elements for serious game.

Accessibility elementsDescriptions

Screen design(i) The user interface should be simple to reduce children’s cognitive load and easily adapt to low-vision children

Navigation(i) The menu design should be simple, with a start menu and an audio button so that users can navigate the game easily

Object movement(i) The animation movement should be slower for low-vision children and can be adjusted
(ii) The animation movement should also be in the same direction

Multimedia contents(i) Audio acts as an important accessibility element; thus, the audio instruction should be clear
(ii) Dialogues, menus, and tasks should be incorporated with sound recordings
(iii) Low-vision children can only focus on one sound at a time. Therefore, instructions should be included with audio
(iv) The task can be repeated if the low-vision children require it
(v) Sound is used as an accessibility element and is important for vision problems
(vi) Audio instructions must be clear. Sound recordings are incorporated in dialogues, menus, and tasks
(vii) One sound should be played at a time because low-vision children can only focus on one sound at a time
(viii) Instructions should be provided with audio
(ix) The font size should be 18 or more and should use the serif font
(x) There should be high contrast among fonts, graphics, and backgrounds, and the graphics should be bigger

Language(i) Use simple language that low-vision children can understand

Interactivity(i) Use simple interaction between children and the game