Research Article
Serious Games Accessibility Design Model for Low-Vision Children
Table 4
Analysis of the game model for education (pedagogy).
| Educational elements | Model/framework | Nor Azan et al. [32] | Yusoff et al. [33] | Amory [34] | Barendregt and Bekker [36] | Garris et al. [37] | Kiili [38] |
| Goal | — | — | — | — | | | Theory | — | — | | | | — | Content | — | — | — | | — | — | Learning outcome | | | | | — | | Psychology | — | | | | | | Curriculum needs | — | | | | | | Patriotism and moral value | — | | | | | | Memorisation and forgetting theory | — | | | | | | Capability | | — | | | | | Critical thinking | | | — | | | | Exploration | | | — | | | | Challenge | | | — | | | | Engagement | | | — | | | | Competition | | | — | | | | Practice | | | — | | | | Motivation | | | — | — | | |
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