Review Article
Real-Time Optimally Adapting Meshes: Terrain Visualization in Games
Table 1
Frame rates for specific error metrics.
| Error metric | Average frame rate | Triangles | (per second) | (per second) |
| 1.0 | 90.5 | 47.26 million | 3.0 | 106.7 | 55.72 million | 5.0 | 112.2 | 58.59 million | 7.0 | 113.9 | 59.48 million |
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