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Table of Contents [1–25 of 95 articles]
- Table of Contents for Year 2013
- Petri Net Model for Serious Games Based on Motivation Behavior Classification, Moh. Aries Syufagi, Mochamad Hariadi, and Mauridhi Hery Purnomo
Volume 2013 (2013), Article ID 851287, 12 pages - The Brigade Renderer: A Path Tracer for Real-Time Games, Jacco Bikker and Jeroen van Schijndel
Volume 2013 (2013), Article ID 578269, 14 pages - User Experiences While Playing Dance-Based Exergames and the Influence of Different Body Motion Sensing Technologies, Alasdair G. Thin, Craig Brown, and Paul Meenan
Volume 2013 (2013), Article ID 603604, 7 pages - Single- versus Multiobjective Optimization for Evolution of Neural Controllers in Ms. Pac-Man, Tse Guan Tan, Jason Teo, and Kim On Chin
Volume 2013 (2013), Article ID 170914, 7 pages - Table of Contents for Year 2012
- Analysis of Motivational Elements of Social Games: A Puzzle Match 3-Games Study Case, Marcel Toshio Omori and Alan Salvany Felinto
Volume 2012 (2012), Article ID 640725, 10 pages - A Guideline for Game Development-Based Learning: A Literature Review, Bian Wu and Alf Inge Wang
Volume 2012 (2012), Article ID 103710, 20 pages - Comparison of Learning Software Architecture by Developing Social Applications versus Games on the Android Platform, Bian Wu and Alf Inge Wang
Volume 2012 (2012), Article ID 494232, 10 pages - Building Community and Collaboration Applications for MMOGs, George Adam, Christos Bouras, Vaggelis Kapoulas, and Andreas Papazois
Volume 2012 (2012), Article ID 969785, 13 pages - A Framework for Adaptive Game Presenters with Emotions and Social Comments, Effie Karouzaki and Anthony Savidis
Volume 2012 (2012), Article ID 929814, 18 pages - Dynamic Difficulty Balancing for Cautious Players and Risk Takers, Guy Hawkins, Keith Nesbitt, and Scott Brown
Volume 2012 (2012), Article ID 625476, 10 pages - More Than Flow: Revisiting the Theory of Four Channels of Flow, Ching-I Teng and Han-Chung Huang
Volume 2012 (2012), Article ID 724917, 9 pages - Development of Embedded CAPTCHA Elements for Bot Prevention in Fischer Random Chess, Ryan McDaniel and Roman V. Yampolskiy
Volume 2012 (2012), Article ID 178578, 6 pages - Pose Space Surface Manipulation, Yusuke Yoshiyasu and Nobutoshi Yamazaki
Volume 2012 (2012), Article ID 596953, 13 pages - Table of Contents for Year 2011
- Concert Viewing Headphones, Kazuya Atsuta, Masatoshi Hamanaka, and SeungHee Lee
Volume 2011 (2011), Article ID 612535, 10 pages - Epitomize Your Photos, Peter Vajda, Ivan Ivanov, Jong-Seok Lee, and Touradj Ebrahimi
Volume 2011 (2011), Article ID 706893, 11 pages - Enhancing a Commercial Game Engine to Support Research on Route Realism for Synthetic Human Characters, Gregg T. Hanold and Mikel D. Petty
Volume 2011 (2011), Article ID 819746, 15 pages - Immersion in Computer Games: The Role of Spatial Presence and Flow, David Weibel and Bartholomäus Wissmath
Volume 2011 (2011), Article ID 282345, 14 pages - MovieRemix: Having Fun Playing with Videos, Nicola Dusi, Maria Federico, and Marco Furini
Volume 2011 (2011), Article ID 857371, 13 pages - Expressive Animated Character Sequences Using Knowledge-Based Painterly Rendering, Hasti Seifi, Steve DiPaola, and Ali Arya
Volume 2011 (2011), Article ID 164949, 7 pages - Using Game Development to Teach Software Architecture, Alf Inge Wang and Bian Wu
Volume 2011 (2011), Article ID 920873, 12 pages - Determining Solution Space
Characteristics for Real-Time Strategy Games and
Characterizing Winning Strategies, Kurt Weissgerber, Gary B. Lamont, Brett J. Borghetti, and Gilbert L. Peterson
Volume 2011 (2011), Article ID 834026, 17 pages - Out of the Cube: Augmented Rubik's Cube, Oriel Bergig, Eyal Soreq, Nate Hagbi, Kirill Pevzner, Nati Levi, Shoham Blau, Yulia Smelansky, and Jihad El-Sana
Volume 2011 (2011), Article ID 570210, 7 pages - Tactical Agent Personality, Chek Tien Tan and Ho-lun Cheng
Volume 2011 (2011), Article ID 107160, 16 pages - Issues in the Development of Location-Based Games, João Tiago Pinheiro Neto Jacob and António Fernando Coelho
Volume 2011 (2011), Article ID 495437, 7 pages - Table of Contents for Year 2010
- Time and Space in Digital Game Storytelling, Huaxin Wei, Jim Bizzocchi, and Tom Calvert
Volume 2010 (2010), Article ID 897217, 23 pages