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Table of Contents
[1–25 of 83 articles]
Table of Contents for Year 2012
Pose Space Surface Manipulation
, Yusuke Yoshiyasu and Nobutoshi Yamazaki
Volume 2012 (2012), Article ID 596953, 13 pages
Table of Contents for Year 2011
Concert Viewing Headphones
, Kazuya Atsuta, Masatoshi Hamanaka, and SeungHee Lee
Volume 2011 (2011), Article ID 612535, 10 pages
Epitomize Your Photos
, Peter Vajda, Ivan Ivanov, Jong-Seok Lee, and Touradj Ebrahimi
Volume 2011 (2011), Article ID 706893, 11 pages
Enhancing a Commercial Game Engine to Support Research on Route Realism for Synthetic Human Characters
, Gregg T. Hanold and Mikel D. Petty
Volume 2011 (2011), Article ID 819746, 15 pages
Immersion in Computer Games: The Role of Spatial Presence and Flow
, David Weibel and Bartholomäus Wissmath
Volume 2011 (2011), Article ID 282345, 14 pages
MovieRemix: Having Fun Playing with Videos
, Nicola Dusi, Maria Federico, and Marco Furini
Volume 2011 (2011), Article ID 857371, 13 pages
Expressive Animated Character Sequences Using Knowledge-Based Painterly Rendering
, Hasti Seifi, Steve DiPaola, and Ali Arya
Volume 2011 (2011), Article ID 164949, 7 pages
Using Game Development to Teach Software Architecture
, Alf Inge Wang and Bian Wu
Volume 2011 (2011), Article ID 920873, 12 pages
Determining Solution Space Characteristics for Real-Time Strategy Games and Characterizing Winning Strategies
, Kurt Weissgerber, Gary B. Lamont, Brett J. Borghetti, and Gilbert L. Peterson
Volume 2011 (2011), Article ID 834026, 17 pages
Out of the Cube: Augmented Rubik's Cube
, Oriel Bergig, Eyal Soreq, Nate Hagbi, Kirill Pevzner, Nati Levi, Shoham Blau, Yulia Smelansky, and Jihad El-Sana
Volume 2011 (2011), Article ID 570210, 7 pages
Tactical Agent Personality
, Chek Tien Tan and Ho-lun Cheng
Volume 2011 (2011), Article ID 107160, 16 pages
Issues in the Development of Location-Based Games
, João Tiago Pinheiro Neto Jacob and António Fernando Coelho
Volume 2011 (2011), Article ID 495437, 7 pages
Table of Contents for Year 2010
Time and Space in Digital Game Storytelling
, Huaxin Wei, Jim Bizzocchi, and Tom Calvert
Volume 2010 (2010), Article ID 897217, 23 pages
Affect and Metaphor Sensing in Virtual Drama
, Li Zhang and John Barnden
Volume 2010 (2010), Article ID 512563, 12 pages
Immersion and Gameplay Experience: A Contingency Framework
, Daniel Örtqvist and Mats Liljedahl
Volume 2010 (2010), Article ID 613931, 11 pages
Automatic Real-Time Generation of Floor Plans Based on Squarified Treemaps Algorithm
, Fernando Marson and Soraia Raupp Musse
Volume 2010 (2010), Article ID 624817, 10 pages
Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality Games
, Brian Mac Namee, David Beaney, and Qingqing Dong
Volume 2010 (2010), Article ID 979235, 8 pages
Visualizing Decision Trees in Games to Support Children's Analytic Reasoning: Any Negative Effects on Gameplay?
, Robert Haworth, Sousan Sheida Tagh Bostani, and Kamran Sedig
Volume 2010 (2010), Article ID 578784, 11 pages
Declarative Terrain Modeling for Military Training Games
, Ruben M. Smelik, Tim Tutenel, Klaas Jan de Kraker, and Rafael Bidarra
Volume 2010 (2010), Article ID 360458, 11 pages
Action Recognition for Support of Adaptive Gameplay: A Case Study of a First Person Shooter
, S. Kazmi and I. J. Palmer
Volume 2010 (2010), Article ID 536480, 14 pages
Table of Contents for Year 2009
Experiences from Implementing a Mobile Multiplayer Real-Time Game for Wireless Networks with High Latency
, Alf Inge Wang, Martin Jarrett, and Eivind Sorteberg
Volume 2009 (2009), Article ID 530367, 14 pages
Real Time Robot Soccer Game Event Detection Using Finite State Machines with Multiple Fuzzy Logic Probability Evaluators
, Elmer P. Dadios and Soo ho Park
Volume 2009 (2009), Article ID 375905, 12 pages
Cyber Games and Interactive Entertainment
, Suiping Zhou, Zhongke Wu, and Ming-Quan Zhou
Volume 2009 (2009), Article ID 713584, 2 pages
Player Profile Management on NFC Smart Card for Multiplayer Ubiquitous Games
, Romain Pellerin, Chen Yan, Julien Cordry, and Eric Gressier-Soudan
Volume 2009 (2009), Article ID 323095, 9 pages
Gamer's Facial Cloning for Online Interactive Games
, Abdul Sattar, Nicolas Stoiber, Renaud Seguier, and Gaspard Breton
Volume 2009 (2009), Article ID 726496, 16 pages
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