Research Article
Platform for Distributed 3D Gaming
Table 4
Average values when the game has higher priority than the background traffic.
| | Downlink throughput (kBps) | Uplink throughput (kBps) | Downlink delay (ms) | Uplink delay (ms) | Downlink jitter (ms) | Uplink jitter (ms) | Downlink packet loss (%) | Uplink packet loss (%) | Realized frame rate (fps) |
| Without competing traffic | 665.8 | 28.1 | 3.5 | 1.8 | 1.0 | 0.7 | 0 | 0.002 | 80.9 | With competing traffic | 624.4 | 25.7 | 4.2 | 2.2 | 1.2 | 0.8 | 0.003 | 0 | 73.5 | Ratio | 0.94 | 0.91 | 1.19 | 1.23 | 1.13 | 1.19 | ā | 0 | 0.91 |
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