Research Article

Platform for Distributed 3D Gaming

Table 4

Average values when the game has higher priority than the background traffic.

Downlink throughput (kBps)Uplink throughput (kBps)Downlink delay (ms)Uplink delay (ms)Downlink jitter (ms)Uplink jitter (ms)Downlink packet loss (%)Uplink packet loss (%)Realized frame rate (fps)

Without competing traffic665.828.13.51.81.00.700.00280.9
With competing traffic624.425.74.22.21.20.80.003073.5
Ratio0.940.911.191.231.131.19ā€”00.91