Journals
Publish with us
Publishing partnerships
About us
Blog
International Journal of Computer Games Technology
Journal overview
For authors
For reviewers
For editors
Table of Contents
Special Issues
International Journal of Computer Games Technology
/
2009
/
Article
/
Fig 1
/
Research Article
Real Time Animation of Trees Based on BBSC in Computer Games
Figure 1
A BBSC created by interpolation.
(a)
The data spheres (red) and the control spheres (green)
(b)
The BBSC after transformation
(c)
The rendered BBSC