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Table of Contents for Year 2010
[8 articles]
Time and Space in Digital Game Storytelling
, Huaxin Wei, Jim Bizzocchi, and Tom Calvert
Volume 2010 (2010), Article ID 897217, 23 pages
Affect and Metaphor Sensing in Virtual Drama
, Li Zhang and John Barnden
Volume 2010 (2010), Article ID 512563, 12 pages
Immersion and Gameplay Experience: A Contingency Framework
, Daniel Örtqvist and Mats Liljedahl
Volume 2010 (2010), Article ID 613931, 11 pages
Automatic Real-Time Generation of Floor Plans Based on Squarified Treemaps Algorithm
, Fernando Marson and Soraia Raupp Musse
Volume 2010 (2010), Article ID 624817, 10 pages
Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality Games
, Brian Mac Namee, David Beaney, and Qingqing Dong
Volume 2010 (2010), Article ID 979235, 8 pages
Visualizing Decision Trees in Games to Support Children's Analytic Reasoning: Any Negative Effects on Gameplay?
, Robert Haworth, Sousan Sheida Tagh Bostani, and Kamran Sedig
Volume 2010 (2010), Article ID 578784, 11 pages
Declarative Terrain Modeling for Military Training Games
, Ruben M. Smelik, Tim Tutenel, Klaas Jan de Kraker, and Rafael Bidarra
Volume 2010 (2010), Article ID 360458, 11 pages
Action Recognition for Support of Adaptive Gameplay: A Case Study of a First Person Shooter
, S. Kazmi and I. J. Palmer
Volume 2010 (2010), Article ID 536480, 14 pages