Research Article

Action Recognition for Support of Adaptive Gameplay: A Case Study of a First Person Shooter

Figure 3

(a) Proposed antikill zone nonplayer character FSTN. (b) Anti-Kill zone “Attack” state detailed. (c) “Kill Zone Identified” transition detailed.
536480.fig.003a
(a)
536480.fig.003b
(b)
536480.fig.003c
(c)