Research Article
Action Recognition for Support of Adaptive Gameplay: A Case Study of a First Person Shooter
Table 2
Fundamental information regarding the five worst players.
| Subject number | 1 | 12 | 13 | 14 | 16 |
| Rooms completed | 4 | 4 | 4 | 4 | 6 | End status | Killed | Suicide | Killed | Killed | Suicide | Level of expertise | Novice | Novice | Novice | Novice | Novice | Secret passage used? | No | No | No | No | No | Quick access used (shortest Path) | No | No | No | No | No | Staircase access used? | No | No | No | No | No | Linear path | No | Yes | Yes | Yes | No | Linear path with slight modification | Yes | — | — | — | Yes | Lives given | 1 | 2 | 2 | 1 | 1 | Weapon/health pickup rooms utilised | No | No | No | No | No |
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