About this Journal Submit a Manuscript Table of Contents
International Journal of Computer Games Technology
Volume 2011 (2011), Article ID 164949, 7 pages
http://dx.doi.org/10.1155/2011/164949
Research Article

Expressive Animated Character Sequences Using Knowledge-Based Painterly Rendering

1School of Interactive Arts and Technology, Simon Fraser University, Surrey, BC, Canada V3T 0A3
2School of Interactive Arts and Technology, Simon Fraser University, 250-13450 102 Avenue, Surrey, BC, Canada V3T 0A3
3School of Information Technology, Carleton University, Ottawa, ON, Canada K1S 5B6

Received 10 May 2011; Revised 9 August 2011; Accepted 9 August 2011

Academic Editor: Suiping Zhou

Copyright © 2011 Hasti Seifi et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

How to Cite this Article

Hasti Seifi, Steve DiPaola, and Ali Arya, “Expressive Animated Character Sequences Using Knowledge-Based Painterly Rendering,” International Journal of Computer Games Technology, vol. 2011, Article ID 164949, 7 pages, 2011. doi:10.1155/2011/164949