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International Journal of Computer Games Technology
Volume 2011 (2011), Article ID 495437, 7 pages
http://dx.doi.org/10.1155/2011/495437
Research Article

Issues in the Development of Location-Based Games

Faculdade de Engenharia, Universidade do Porto—DEI/INESC, Porto 4200-465, Portugal

Received 30 September 2010; Accepted 25 January 2011

Academic Editor: Narendra Chaudhari

Copyright © 2011 João Tiago Pinheiro Neto Jacob and António Fernando Coelho. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Abstract

As new and more powerful mobile devices arrive, such as smartphones, tablets and PDAs, so do new ways of interaction emerge for the users and developers to explore. These devices allow for the creation of never-before-seen applications, using the broad range of inputs and sensors these devices integrate (such as accelerometers, light sensors, electronic compasses, GPS sensor among others), that allow for more ubiquous and personalized experiences. This paper explores issues that arise during the development and design phases of such games, as well as posible solutions for them. Finally we present, a framework for the development of location-based games that is sensible to these issues. This framework was created and tested thanks to a proof-of-concept location-based game (Geo-Wars).