Table 2: Level of presence of the motivational elements at the Match 3-type games.

GameDiamonD dashCollapse! BlastMystic Ice BlastBricks BreakingPlockGem ClixBlast!

Asynchronous time4.54.34.24.14.14.84.6
Fictitious social presence2.42.22.61.92.81.91.4
Activities publications4.33.43.73.03.03.12.0
Rewarding system4.73.93.61.62.42.41.3
Competition4.33.53.02.33.33.01.4
Social status4.53.63.82.43.33.01.5
Cooperation3.02.53.31.62.01.21.0
Interests sharing2.82.82.71.92.61.81.1
Ambition needs2.82.92.81.92.32.21.7
Cognitive spontaneity3.73.73.83.33.33.93.4
Game elements3.52.84.01.83.54.12.6
Active users per month16.400.0001.600.000980.000350.00050.00010.000100