Research Article

User Experiences While Playing Dance-Based Exergames and the Influence of Different Body Motion Sensing Technologies

Figure 6

Rating of perceived game enjoyment reported immediately after performing each of the different dance routines using the various different body motion sensing technologies. Data are shown as mean ( ) and error bars indicate SEM. *indicates significantly more enjoyable versus Move1, Move2 and Wii2 ( ). indicates significantly more enjoyable versus Move2 ( ).
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