Research Article
Effects of Wind on Virtual Plants in Animation
Algorithm 1
The general algorithm for branch growth and movement.
Input: time , branch vector b, and wind velocity w. | Output: branch girth , branch length , and branch growth angle , all at time . | Set the wind growth factor (see (6)). | Set the branch radius (see (7)). | Set the branch length (see (8)). | If , then . | Set the growth angle (see (9)). | Determine the axis of rotation for the branch as . | Rotate the branch around axis according to the growth angle . | Additionally rotate the branch around axis according to wind velocity w (1). |
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