Research Article
Petri Net Model for Serious Games Based on Motivation Behavior Classification
Table 6
Weight of motivation behavior reference.
| Using time () | Correct/victory () | Self-efficacy () | Step report (st) | Try to answers (tr) | Pick questions () | Search info () | Class () | Motivation behavior type () |
| 0.860 | 0.159 | 0.150 | 0.369 | — | — | — | Low | | 0.141 | 0.869 | 0.820 | 0.900 | — | — | — | Semi | Mental effort (me) | 0.120 | 0.830 | 0.849 | 0.141 | — | — | — | High | |
| 0.100 | — | 0.860 | 0.498 | 0.900 | — | — | Low | | 0.810 | — | 0.100 | 0.900 | 0.129 | — | — | Semi | Persistence (ps) | 0.900 | — | 0.130 | 0.100 | 0.100 | — | — | High | |
| — | — | — | 0.120 | — | 0.498 | 0.498 | Low | — | — | — | 0.820 | — | 0.100 | 0.139 | Semi | Active choice (ac) | — | — | — | 0.873 | — | 0.879 | 0.869 | High | |
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